1. Introduction

rules-ng is a package consisting of a database of nvidia GPU registers in XML
format, and tools made to parse this database and do useful work with it. It
is in mostly usable state, but there are some annoyances that prevent its
adoption as the home of all nouveau documentation.

Note that this document and rules-ng understands "register" quite liberally as
"anything that has an address and can have a value in it, written to it, or
read to it". This includes conventional MMIO registers, as well as fields of
memory structures and grobj methods.

Its parsable XML format is supposed to solve three problems:

 - serve as actual documentation for the known registers: supports attaching
   arbitrary text in <doc> tags and generating HTML for easy reading.
 - name -> hex translation: supports generating C headers that #define all
   known registers, bitfields and enum values as C constants.
 - hex -> name translation: you tell it the address or address+value of a
   register, and it decodes the address to its symbolic name, and the value to
   its constituting bitfields, if any. Useful for decoding mmio-traces /
   renouveau dumps, as well as standalone use.

What's non-trivial about all this [ie. why rules-ng is not a long series of
plain address - name - documentation tuples]:

 - The registers may be split into bitfields, each with a different purpose
   and name [and separate documentation].
 - The registers/bitfields may accept values from a predefined set [enum],
   each with a different meaning. Each value also has a name and
   documentation.
 - The registers may come in multiple copies, forming arrays. They can also
   form logical groups. And these groups can also come in multiple copies,
   forming larger arrays... and you get a hierarchical structure.
 - There are multiple different GPU chipsets. The available register set
   changed between these chipsets - sometimes only a few registers, sometimes
   half the card was remade from scratch. More annoyingly, sometimes some
   registers move from one place to another, but are otherwise unchanged.
   Also [nvidia-specific], new grobj classes are sometimes really just new
   revisions of a base class with a few methods changed. In both of these
   cases, we want to avoid duplication as much as possible.

2. Proposed new XML format

2.1. General tags

Root tag is <database>. There is one per the whole file and it should contain
everything else.

<brief> and <doc> are tags that can appear inside any other tag, and document
whatever it defines. <brief> is supposed to be a short one-line description
giving a rough idea what a given item is for if no sufficiently descriptive
name was used. <doc> can be of any length, can contain some html and html-like
tags, and is supposed to describe a given item in as much detail as needed.
There should be at most one <doc> and at most one <brief> tag for any parent.

Tags that define top-level entities include:

 <domain>: Declares an addressing space containing registers
 <bitset>: Declares a list of applicable bitfields for some register
 <enum>: Declares a list of related symbolic values. Can describe params to
         a register/bitfield, or discriminate between card variants.

Each of these has an associated global name used to refer to them from other
parts of database. As a convenience, and to allow related stuff to be kept
together, the top-level entities are allowed to occur pretty much anywhere
inside the XML file except inside <doc> tags. This implies no scoping,
however: the effect is the same as putting the entity right below <database>.
If two top-level elements of the same type and name are defined, they'll be
merged into a single one, as if contents of one were written right after
contents of the other. All attributes of the merged tags need to match.

Another top-level tag that can be used anywhere is the <import> tag. It's used
like <import file="foo.xml"/> and makes all of foo.xml's definitions available
to the containing file. If a single file is <import>ed more than one time, all
<import>s other than the first are ignored.

2.2. Domains

All register definitions ultimately belong to a <domain>. <domain> is
basically just a single address space. So we'll have a domain for the MMIO
BAR, one for each type of memory structure we need to describe, a domain for
the grobj/FIFO methods, and a domain for each indirect index-data pair used to
access something useful. <domain> can have the following attributes:

 - name [required]: The name of the domain.
 - width [optional]: the size, in bits, of a single addressable unit. This is
   8 by default for usual byte-addressable memory, but 32 can be useful
   occasionally for indexed spaces of 32-bit cells. Values sane enough to
   support for now include only 32.
 - prefix [optional]: selects the string that should be prepended to name
   of every child item. The special value "none" means no prefix, and is the
   default. All other values are looked up as <enum> names and, for each child
   item, its name is prefixed with name of the earliest variant in the given
   enum that supports given item.

<domain name="NV_MMIO" prefix="chipset">
	<reg32 offset="0" name="PMC_BOOT_0" />
	<reg32 offset="4" name="PMC_BOOT_1" varset="chipset" variants="NV10-" />
	<reg32 offset="0x100" name="PMC_INTR" />
</domain>

Describes a space with 0x1000000 of 8-bit addressable cells. Cells 0-3 belong
to NV04_PMC_BOOT_0 register, 4-7 belong to NV10_PMC_BOOT_1 register,
0x100-0x103 belong to NV04_PMC_INTR register, and remaining cells are either
unused or unknown. The generated .h definitions are:

#define NV04_PMC_BOOT_0		0
#define NV10_PMC_BOOT_1		4
#define NV04_PMC_INTR		0x100

<domain name="NV50_PFB_VM_TRAP" width="32">
	<reg32 offset="0" name="STATUS" />
	<reg32 offset="1" name="CHANNEL" />
	<reg32 offset="2" name="UNK2" />
	<reg32 offset="3" name="ADDRLOW" />
	<reg32 offset="4" name="ADDRMID" />
	<reg32 offset="5" name="ADDRHIGH" />
</domain>

Defines a 6-cell address space with each cell 32 bits in size and
corresponding to a single register. Definitions are:

#define NV50_PFB_VM_TRAP_STATUS		0
#define NV50_PFB_VM_TRAP_CHANNEL	1
#define NV50_PFB_VM_TRAP_UNK2		2
#define NV50_PFB_VM_TRAP_ADDRLOW	3
#define NV50_PFB_VM_TRAP_ADDRMID	4
#define NV50_PFB_VM_TRAP_ADDRHIGH	5

2.3. Registers

What we really want all the time is defining registers. This is done with
<reg32> or <reg64> tags. The register of course takes
reg_width / domain_width cells in the domain. It's an error to define a
register with smaller width than the domain it's in. The <reg*> attributes
are:

 - name [required]: the name of the register
 - offset [required]: the offset of the register
 - varset [optional]: the <enum> to choose from by the variant attribute.
   Defaults to first <enum> used in currently active prefix.
 - variants [optional]: space-separated list of and variant ranges that this
   register is present on. The items of this list can be:
    - var1: a single variant
    - var1-var2: all variants starting with var1 up to and including var2
    - var1:var2: all variants starting with var1 up to, but not including var2
    - :var1: all variants before var1
    - -var1: all variants up to and including var1
    - var1-: all variants starting from var1
 - type [optional]: How to interpret the contents of this register.
    - "uint": unsigned decimal integer
    - "int": signed decimal integer
    - "hex": unsigned hexadecimal integer
    - "float" IEEE 16-bit, 32-bit or 64-bit floating point format, depending
      on register/bitfield size
    - "boolean": a boolean value: 0 is false, 1 is true
    - any defined enum name: value from that anum
    - "enum": value from the inline <value> tags in this <reg*>
    - any defined bitset name: value decoded further according to that bitset
    - "bitset": value decoded further according to the inline <bitfield>
      tags
    - any defined domain name: value decoded as an offset in that domain
   The default is "bitset" if there are inline <bitfield> tags present,
   otherwise "enum" if there are inline <value> tags present, otherwise
   "boolean" if this is a bitfield with width 1, otherwise "hex".
 - shr [optional]: the value in this register is the real value shifted right
   by this many bits. Ie. for register with shr="12", register value 0x1234
   should be interpreted as 0x1234000. May sound too specific, but happens
   quite often in nvidia hardware.
 - length [optional]: if specified to be other than 1, the register is treated
   as if it was enclosed in an anonymous <stripe> with corresponding length
   and stride attributes, except the __ESIZE and __LEN stripe defines are
   emitted with the register's name. If not specified, defaults to 1.
 - stride [optional]: the stride value to use if length is non-1. Defaults to
   the register's size in cells.

The definitions emitted for a non-stripe register include only its offset and
shr value. Other informations are generally expected to be a part of code
logic anyway:

<reg32 offset="0x400784" name="PGRAPH_CTXCTL_SWAP" shr="12" />

results in

#define PGRAPH_CTXCTL_SWAP	0x400784
#define PGRAPH_CTXCTL_SWAP__SHR	12

For striped registers, __LEN and __ESIZE definitions like <stripe> are emitted
too:

<!-- in a 8-bit domain -->
<reg32 offset="0x0600" name="NV50_COMPUTE_USER_PARAM" length="64" />

results in

#define NV50_COMPUTE_USER_PARAM(i)	(0x600 + (i)*4)
#define NV50_COMPUTE_USER_PARAM__LEN	64
#define NV50_COMPUTE_USER_PARAM__ESIZE	4

The <reg*> tags can also contain either bitfield definitions, or enum value
definitions.

2.4. Enums and variants

Enum is, basically, a set of values. They're defined by <enum> tag with the
following attributes:

 - name [required]: an identifying name.
 - bare [optional]: only for no-inline enums, behaves like bare attribute
   to <domain>
 - prefix [optional]: only for no-inline enums, behaves like prefix attribute
   to <domain>.

The <enum> tag contains <value> tags with the following attributes:

 - name [required]: the name of the value
 - value [optional]: the value
 - varset [optional]: like in <reg*>
 - variants [optional]: like in <reg*>

The <enum>s are referenced from inside <reg*> and <bitfield> tags by setting
the type attribute to the name of the enum. For single-use enums, the <value>
tags can also be written directly inside <reg*> tag.

<enum name="SURFACE_FORMAT" prefix="chipset">
	<value value="6" name="A8R8G8B8" />
	<value value="0x12" name="A8R8G8B8_RECT" variants="NV10-" />
</enum>

<enum name="gl_shade_model">
	<value value="0x1d00" name="FLAT" />
	<value value="0x1d01" name="SMOOTH" />
</enum>

<reg32 offset="0x1234" name="TEXTURE_FORMAT" type="SURFACE_FORMAT" />
<reg32 offset="0x1238" name="SHADE_MODEL" type="gl_shade_model" />
<reg32 offset="0x123c" name="PATTERN_SELECT">
	<value value="1" name="MONO" />
	<value value="2" name="COLOR" />
</reg32>

Result:

#define NV04_SURFACE_FORMAT_A8R8G8B8		6
#define NV04_SURFACE_FORMAT_A8R8G8B8_RECT	0x12
#define TEXTURE_FORMAT				0x1234
#define SHADE_MODEL				0x1238
#define     SHADE_MODEL_FLAT			0x1d00
#define     SHADE_MODEL_SMOOTH			0x1d01
#define PATTERN_SELECT				0x123c
#define     PATTERN_SELECT_MONO			1
#define     PATTERN_SELECT_COLOR		2

Another use for enums is describing variants: slightly different versions of
cards, objects, etc. The varset and variant attributes of most tags allow
defining items that are only present when you're dealing with something of the
matching variant. The variant space is "multidimensional" - so you can have
a variant "dimension" representing what GPU chipset you're using at the
moment, and another dimension representing what grobj class you're dealing
with [taken from another enum]. Both of these can be independent.

<enum name="chipset">
	<brief>The chipset of the card</brief>
	<value name="NV04">
		<brief>RIVA TNT</brief>
	</value>
	<value name="NV05">
		<brief>RIVA TNT2</brief>
	</value>
	<value name="NV10">
		<brief>GeForce 256</brief>
	</value>
	<value name="NV50">
		<brief>G80: GeForce 8800 GTX, Tesla *870, ...</brief>
	</value>
	<value name="NV84">
		<brief>G84: GeForce 8600 GT, ...</brief>
	</value>
	<value name="NVA0">
		<brief>G200: GeForce 260 GTX, Tesla C1060, ...</brief>
	</value>
	<value name="NVA5">
		<brief>GT216: GeForce GT 220</brief>
	</value>
</enum>

If enabled for a given domain, the name of the earliest variant to support
a given register / bitfield / value / whatever will be automatically prepended
to its name. For this purpose, "earliest" is defined as "comes first in the
XML file".

<enum>s used for this purpose can still be used as normal enums. And can even
have variant-specific values referencing another <enum>. Example:

<enum name="grobj-class" bare="yes" prefix="chipset">
	<value name="MEMORY_TO_MEMORY_FORMAT" value="0x0039" variants=":NV50" />
	<value name="MEMORY_TO_MEMORY_FORMAT" value="0x5039" variants="NV50-" />
	<value name="2D" value="0x502d" variants="NV50-" />
	<value name="TCL" value="0x5097" variants="NV50:NVA0" />
	<value name="TCL" value="0x8297" variants="NV84" />
	<value name="COMPUTE" value="0x50c0" variants="NV50-" />
</enum>

In generated .h file, this will result in:

#define NV04_MEMORY_TO_MEMORY_FORMAT	0x0039
#define NV50_MEMORY_TO_MEMORY_FORMAT	0x5039
#define NV50_2D				0x502d
#define NV50_TCL			0x5097
#define NV84_TCL			0x8297
#define NV50_COMPUTE			0x50c0

2.5. Bitfields

Often, registers store not a single full-width value, but are split into
bitfields. Like values can be grouped in enums, bitfields can be called in
bitsets. The <bitset> tag has the same set of attributes as <enum> tag, and
contains <bitfield> tags with the following attributes:

 - name [required]: name of the bitfield
 - low [required]: index of the lowest bit belonging to this bitfield. bits
   are counted from 0, LSB-first.
 - high [required]: index of the highest bit belonging to this bitfield.
 - varset [optional]: like in <reg*>
 - variants [optional]: like in <reg*>
 - type [optional]: like in <reg*>
 - shr [optional]: like in <reg*>

Like <value>s, <bitfield>s are also allowed to be written directly inside
<reg*> tags.

<bitfield>s themselves can contain <value>s. The defines generated for
<bitfield>s include "name__MASK" equal to the bitmask corresponding to given
bitfield, "name__SHIFT" equal to the low attribute, "name__SHR" equal to
the shr attribute [if defined]. Single-bit bitfields with type "boolean" are
treated specially, and get "name" defined to the bitmask instead. If the
bitfield contains any <value>s, <bitfield>s, or references an inlined
enum/bitset, defines for them are also generated, pre-shifted to the correct
position. Example:

<enum name="nv03_operation" inline="yes">
	<value value="0" name="SRCCOPY_AND" />	
	<value value="1" name="ROP_AND" />	
	<value value="2" name="BLEND_AND" />	
	<value value="3" name="SRCCOPY" />	
	<value value="4" name="SRCCOPY_PRE" />
	<value value="5" name="BLEND_PRE" />
</enum>

<bitset name="NV04_GROBJ_1">
	<bitfield high="7" low="0" name="GRCLASS" />
	<bitfield high="12" low="12" name="CHROMA_KEY" />
	<bitfield high="13" low="13" name="USER_CLIP" />
	<bitfield high="14" low="14" name="SWIZZLE" />
	<bitfield high="17" low="15" name="PATCH_CONFIG" type="nv03_operation" />
	<!-- ... -->
</bitset>

<bitset name="xy16" inline="yes">
	<bitfield high="15" low="0" name="X" />
	<bitfield high="31" low="16" name="Y" />
</bitset>

<bitset name="nv50_vic" inline="yes">
	<bitfield high="0" low="0" name="X"/>
	<bitfield high="1" low="1" name="Y"/>
	<bitfield high="2" low="2" name="Z"/>
	<bitfield high="3" low="3" name="W"/>
</bitset>

<reg32 offset="0x40014c" name="PGRAPH_CTX_SWITCH_1" type="NV04_GROBJ_1" />

<reg32 offset="0x0404" name="FORMAT">
	<bitfield high="15" low="0" name="PITCH" />
	<bitfield high="23" low="16" name="ORIGIN" />
	<bitfield high="31" low="24" name="FILTER" />
</reg32>

<reg32 offset="0x040c" name="POINT" type="xy16" />

<reg32 offset="0x1988" name="FP_INTERPOLANT_CTRL">
	<bitfield name="UMASK" high="31" low="24" type="nv50_vic"/>
	<bitfield name="COUNT_NONFLAT" high="23" low="16" type="int"/>
	<bitfield name="OFFSET" high="15" low="8" type="int"/>
	<bitfield name="COUNT" high="7" low="0" type="int"/>
</reg32>

Result:

#define NV04_GROBJ_1_GRCLASS__MASK		0x000000ff
#define NV04_GROBJ_1_GRCLASS__SHIFT		0
#define NV04_GROBJ_1_CHROMA_KEY			0x00001000
#define NV04_GROBJ_1_USER_CLIP			0x00002000
#define NV04_GROBJ_1_SWIZZLE			0x00004000
#define NV04_GROBJ_1_PATCH_CONFIG__MASK		0x00038000
#define NV04_GROBJ_1_PATCH_CONFIG__SHIFT	15
#define NV04_GROBJ_1_PATCH_CONFIG_SRCCOPY_AND	0x00000000
#define NV04_GROBJ_1_PATCH_CONFIG_ROP_AND	0x00008000
#define NV04_GROBJ_1_PATCH_CONFIG_BLEND_AND	0x00010000
#define NV04_GROBJ_1_PATCH_CONFIG_SRCCOPY	0x00018000
#define NV04_GROBJ_1_PATCH_CONFIG_SRCCOPY_PRE	0x00020000
#define NV04_GROBJ_1_PATCH_CONFIG_BLEND_PRE	0x00028000

#define PGRAPH_CTX_SWITCH_1			0x40014c

#define FORMAT			0x0404
#define FORMAT_PITCH__MASK	0x0000ffff
#define FORMAT_PITCH__SHIFT	0
#define FORMAT_ORIGIN__MASM	0x00ff0000
#define FORMAT_ORIGIN__SHIFT	16
#define FORMAT_FILTER__MASK	0xff000000
#define FORMAT_FILTER__SHIFT	24

#define POINT		0x040c
#define POINT_X		0x0000ffff
#define POINT_X__SHIFT		0
#define POINT_Y		0xffff0000
#define POINT_Y__SHIFT		16

#define FP_INTERPOLANT_CTRL				0x00001988
#define FP_INTERPOLANT_CTRL_UMASK__MASK			0xff000000
#define FP_INTERPOLANT_CTRL_UMASK__SHIFT		24
#define FP_INTERPOLANT_CTRL_UMASK_X			0x01000000
#define FP_INTERPOLANT_CTRL_UMASK_Y			0x02000000
#define FP_INTERPOLANT_CTRL_UMASK_Z			0x04000000
#define FP_INTERPOLANT_CTRL_UMASK_W			0x08000000
#define FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK		0x00ff0000
#define FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT	16
#define FP_INTERPOLANT_CTRL_OFFSET__MASK		0x0000ff00
#define FP_INTERPOLANT_CTRL_OFFSET__SHIFT		8
#define FP_INTERPOLANT_CTRL_COUNT__MASK			0x000000ff
#define FP_INTERPOLANT_CTRL_COUNT__SHIFT		0

2.6. Arrays and stripes.

Sometimes you have multiple copies of a register. Sometimes you actually have
multiple copies of a whole set of registers. And sometimes this set itself
contains multiple copies of something. This is what <array>s are for. The
<array> represents "length" units, each of size "stride" packed next to each
other starting at "offset". Offsets of everything inside the array are
relative to start of an element of the array. The <array> attributes include:

 - name [required]: name of the array, also used as prefix for all items
   inside it
 - offset [required]: starting offset of the array.
 - stride [required]: size of a single element of the array, as well as the
   difference between offsets of two neighboring elements
 - length [required]: Number of elements in the array
 - varset [optional]: As in <reg*>
 - variants [optional]: As in <reg*>

The definitions emitted for an array include:
 - name(i) defined to be the starting offset of element i, if length > 1
 - name defined to be the starting offset of arrayi, if length == 1
 - name__LEN defined to be the length of array
 - name__ESIZE defined to be the stride of array

Also, if length is not 1, definitions for all items inside the array that
involve offsets become parameter-taking C macros that calculate the offset
based on array index. For nested arrays, this macro takes as many arguments
as there are indices involved.

It's an error if an item inside an array doesn't fit inside the array element.

<array offset="0x408000" name="PGRAPH_TP" stride="0x1000" length="8">
	<array offset="0x200" name="MP" stride="0x80" length="2">
		<!-- ... -->
		<reg64 offset="0x70" name="TRAPPED_OPCODE" />
		<!-- ... -->
	</array>
	<reg32 offset="0x314" name="MP_TRAP />
	<!-- ... -->
</array>

#define PGRAPH_TP(i)				(0x408000+(i)*0x1000)
#define PGRAPH_TP__LEN				8
#define PGRAPH_TP__ESIZE			0x1000
#define PGRAPH_TP_MP(i,j)			(0x408200+(i)*0x1000+(j)*0x80)
#define PGRAPH_TP__LEN				2
#define PGRAPH_TP__ESIZE			0x80
#define PGRAPH_TP_MP_TRAPPED_OPCODE(i,j)	(0x408270+(i)*0x1000+(j)*0x80)

<stripe>s are somewhat similar to arrays, but don't reserve space, merely say
that all items inside come in "length" copies "stride" cells apart. As opposed
to <array>s, items can have offsets larger than stride, and offsets aren't
automatically assumed to be a part of <stripe> unless a <reg*> explicitely
hits that particular offset for some index. Also, <stripe>s of length 1 and
stride 0 can be used as generic container, for example to apply a variant set
or a prefix to a bigger set of elements. Attributes:

 - name [optional]: like in <array>. If not given, no prefixing happens, and
   the defines for <stripe> itself aren't emitted.
 - offset [optional]: like <array>. Defaults to 0 if unspecified.
 - stride [optional]: the difference between offsets of items with indices i
   and i+1. Or size of the <stripe> if it makes sense in that particular
   context. Defaults to 0.
 - length [optional]: like in array. Defaults to 1.
 - varset [optional]: as in <reg*>
 - variants [optional]: as in <reg*>
 - prefix [optional]: as in <domain>, overrides parent's prefix option.

Definitions are emitted like for arrays, but:
 - if no name is given, the definitions for stripe itself won't be emitted
 - if length is 0, the length is assumed to be unknown or undefined. No __LEN
   is emitted in this case.
 - if stride is 0, __ESIZE is not emitted
 - it's an error to have stride 0 with length different than 1


Examples:

<stripe name="PGRAPH" offset="0x400000" variants="NV04-NV05">
	<reg32 offset="0x100" name="INTR" />
	<reg32 offset="0x140" name="INTR_EN" />
</stripe>

<stripe name="PGRAPH" offset="0x400000" variants="NV50-">
	<reg32 offset="0x100" name="INTR" />
	<reg32 offset="0x108" name="TRAP" />
	<reg32 offset="0x138" name="TRAP_EN" />
	<reg32 offset="0x13c" name="INTR_EN" />
</stripe>

Results in:

#define NV04_PGRAPH		0x400000
#define NV04_PGRAPH_INTR	0x400100
#define NV04_PGRAPH_INTR_EN	0x400140
#define NV50_PGRAPH		0x400000
#define NV50_PGRAPH_INTR	0x400100
#define NV50_PGRAPH_TRAP	0x400108
#define NV50_PGRAPH_TRAP_EN	0x400138
#define NV50_PGRAPH_INTR_EN	0x40013c

<stripe name="PVIDEO" offset="0x8000">
	<stripe offset="0x900" stride="4" length="2">
		<reg32 offset="0" name="BASE" />
		<reg32 offset="8" name="LIMIT" />
		<reg32 offset="0x10" name="LUMINANCE" />
		<reg32 offset="0x18" name="CHROMINANCE" />
		<!-- ... -->
	</stripe>
</stripe>

Results in:

#define PVIDEO_BASE		(0x8900+(i)*4)
#define PVIDEO_LIMIT		(0x8908+(i)*4)
#define PVIDEO_LUMINANCE	(0x8910+(i)*4)
#define PVIDEO_CHROMINANCE	(0x8918+(i)*4)

<domain name="NV_OBJECT" bare="yes">
	<stripe name="OBJECT" prefix="chipset">
		<reg32 offset="0x00" name="NAME" />
		<reg32 offset="0x10" name="FENCE_ADDRESS_HIGH" variants="NV50-" />
		<!-- more PFIFO methods -->
	</stripe>
	<stripe prefix="grobj-class">
		<stripe variants="NV04_MEMORY_TO_MEMORY_FORMAT-NV05_MEMORY_TO_MEMORY_FORMAT">
			<reg32 offset="0x200" name="LINEAR_IN" variants="NV50_MEMORY_TO_MEMORY_FORMAT" />
			<reg32 offset="0x328" name="BUFFER_NOTIFY" />
			<!-- more m2mf methods -->
		</stripe>
		<stripe variants="NV50_COMPUTE">
			<reg32 offset="0x368" name="LAUNCH" />
			<stripe name="GLOBAL" offset="0x400" stride="0x20" length="16">
				<reg32 offset="0" name="ADDRESS_HIGH" />
				<reg32 offset="4" name="ADDRESS_LOW" />
				<reg32 offset="8" name="PITCH" />
				<reg32 offset="0xc" name="LIMIT" />
				<reg32 offset="0x10" name="MODE" />
			</stripe>
			<!-- more NV50_COMPUTE methods -->
			<reg32 offset="0x0600" name="USER_PARAM" length="64" />
		</stripe>
	</stripe>
</domain>

Results in:

#define NV01_OBJECT_NAME				0x00
#define	NV50_OBJECT_FENCE_ADDRESS_HIGH			0x10
#define NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_IN		0x200
#define NV04_MEMORY_TO_MEMORY_FORMAT_BUFFER_NOTIFY	0x328
#define NV50_COMPUTE_LAUNCH				0x368
#define NV50_COMPUTE_GLOBAL				0x400
#define NV50_COMPUTE_GLOBAL__LEN			16
#define NV50_COMPUTE_GLOBAL__ESIZE			0x20
#define NV50_COMPUTE_GLOBAL_ADDRESS_HIGH		(0x400 + (i)*0x20)
#define NV50_COMPUTE_GLOBAL_ADDRESS_LOW			(0x404 + (i)*0x20)
#define NV50_COMPUTE_GLOBAL_PITCH			(0x408 + (i)*0x20)
#define NV50_COMPUTE_GLOBAL_LIMIT			(0x40c + (i)*0x20)
#define NV50_COMPUTE_GLOBAL_MODE			(0x410 + (i)*0x20)
#define NV50_COMPUTE_USER_PARAM(i)			(0x600 + (i)*4)
#define NV50_COMPUTE_USER_PARAM__LEN			64
#define NV50_COMPUTE_USER_PARAM__ESIZE			4

3. The utilities.

The header generation utility will take a set of XML files and generate .h
file with all of their definitions, as defined above.

The HTML generation utilty will take an XML file and generate HTML
documentation out of it. The documentation will include the <brief> and <doc>
tags in some way, as well as information from all the attributes, in some easy
to read format. Some naming scheme for the HTML files should be decided, so
that cross-refs to HTML documentation generated for <import>ed files will work
correctly if the generator is run in both.

The lookup utility will perform database lookups of the following types:

 - domain name, offset, access type, variant type[s] -> register name + array
   indices if applicable
 - the above + register value -> same as above + decoded value. For registers
   with bitfields, print all bitfields, and indicate if any bits not covered
   by the bitfields are set to 1. For registers/bitfields with enum values,
   print the matching one if any. For remaining registers/bitfields, print
   according to type attribute.
 - bitset name + value -> decoded value, as above
 - enum name + value -> decoded value, as above

The mmio-parse utility will parse a mmio-trace file and apply the second kind
of database lookups to all memory accesses matching a given range. Some
nv-specific hacks will be in order to automate the parsing: extract the
chipset from PMC_BOOT_0, figure out the mmio base from PCI config, etc.

The renouveau-parse utility will take contents of a PFIFO pushbuffer and
decode them. The splitting to method,data pair will be done by nv-specific
code, then the pair will be handed over to generic rules-ng lookup.

4. Issues

 - Random typing-saving feature for bitfields: make high default to same value
   as low, to have one less attribute for single-bit bitfields?

 - What about allowing nameless registers and/or bitfields? These are
   supported by renouveau.xml and are used commonly to signify an unknown
   register.

 - How about cross-ref links in <doc> tags?

 - <translation>: do we need them? Sounds awesome and useful, but as defined
   by the old spec, they're quite limited. The only examples of straight
   translations that I know of are the legacy VGA registers and
   NV50_PFB_VM_TRAP. And NV01_PDAC, but I doubt anybody gives a damn about it.
   This list is small enough to be just handled by nv-specific hacks in
   mmio-trace parser if really needed.

 - Another thing that renouveau.xml does is disassembling NV20-NV40 shaders.
   Do we want that in rules-ng? IMO we'd be better off hacking nv50dis to
   support it...
