glx@glx_arb_sync_control@waitformsc
glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
glx@glx-multithread-texture
glx@glx-multithread-shader-compile
spec@arb_texture_gather@texturegather@fs-r-none-float-cube
spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray
spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray
spec@ext_framebuffer_object@fbo-flushing-2
spec@!opengl 1.2@tex3d-maxsize
spec@!opengl 1.1@teximage-colors
spec@!opengl 1.1@teximage-colors gl_luminance8_alpha8
spec@!opengl 1.1@teximage-colors gl_rgb8_snorm
spec@!opengl 2.0@vertex-program-two-side back back2
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore
spec@egl_nok_texture_from_pixmap@basic
spec@!opengl 1.1@depthstencil-default_fb-blit
spec@glsl-1.30@execution@texturesize@vs-texturesize-isamplercube
namespace pollution@renderbuffer with glgetteximage-compressed

# first seen 2023-05-13
spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear
