dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb
dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgb
dEQP-GLES2.functional.shaders.random.all_features.fragment.*
dEQP-GLES2.functional.shaders.random.texture.fragment.*
dEQP-GLES2.functional.shaders.random.texture.vertex.*
dEQP-GLES2.functional.texture.filtering.2d.linear_linear_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_nearest_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.format.*
dEQP-GLES2.functional.texture.size.2d.64x64_rgba8888_mipmap
dEQP-GLES2.functional.uniform_api.random.0
dEQP-GLES2.functional.uniform_api.random.54
dEQP-GLES2.functional.uniform_api.random.55
dEQP-GLES2.functional.uniform_api.value.*sampler.*

spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.0@gl-1.0-scissor-copypixels
spec@!opengl 1.0@gl-1.0-texgen
spec@!opengl 1.0@gl-1.0-textured-triangle
spec@!opengl 1.1@depthstencil-default_fb-copypixels
spec@!opengl 1.1@draw-pixels
spec@!opengl 1.1@texgen
spec@!opengl 1.1@texredefine
spec@!opengl 1.1@texsubimage-depth-formats
spec@!opengl 1.2@lodclamp
spec@!opengl 1.2@tex3d
spec@!opengl 1.2@texwrap 3d
spec@!opengl 1.2@texwrap 3d proj
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected
spec@!opengl 1.4@gl-1.4-tex1d-2dborder
spec@!opengl 2.0@gl-2.0-link-empty-prog
spec@!opengl 2.0@tex3d-npot
spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_depth_texture@depth-level-clamp
spec@arb_depth_texture@fbo-depth-gl_depth_component16-copypixels
spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit
spec@arb_depth_texture@fbo-depth-gl_depth_component32-copypixels
spec@arb_depth_texture@fbo-depth-gl_depth_component32-drawpixels
spec@arb_depth_texture@texdepth
spec@arb_es2_compatibility@texwrap formats
spec@arb_framebuffer_object@fbo-generatemipmap-3d
spec@arb_framebuffer_object@fbo-incomplete-texture-03
spec@arb_pixel_buffer_object@texsubimage pbo manual gl_texture_2d gl_rgb8 6 10 0 94 53 0
spec@arb_pixel_buffer_object@texsubimage-depth-formats pbo
spec@arb_pixel_buffer_object@texsubimage-unpack pbo
spec@arb_texture_cube_map@copyteximage cube
spec@arb_texture_cube_map@cubemap-shader bias
spec@arb_texture_rectangle@copyteximage rect
spec@arb_texture_rectangle@fbo-blit rect
spec@arb_texture_rectangle@glsl-fs-shadow2drect
spec@arb_texture_rectangle@texrect-many
spec@arb_texture_rectangle@texwrap rect
spec@arb_texture_rectangle@texwrap rect@GL_RGBA8- NPOT
spec@arb_texture_storage@texture-storage
spec@arb_texture_storage@texture-storage@2D mipmap rendering
spec@arb_texture_storage@texture-storage@cube array texture
spec@ext_framebuffer_object@fbo-generatemipmap-viewport
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-blit
spec@ext_texture_compression_s3tc@s3tc-teximage
spec@ext_texture_compression_s3tc@s3tc-texsubimage
spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2
spec@ext_texture_compression_s3tc@texwrap formats
spec@nv_copy_image@nv_copy_image-simple --tex-to-tex
spec@nv_conditional_render@bitmap
spec@oes_compressed_etc1_rgb8_texture@miptree
spec@oes_point_sprite@arb_point_sprite-checkerboard_gles1

spec@!opengl 1.0@gl-1.0-readpixsanity
spec@!opengl 1.1@draw-pixel-with-texture
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads
spec@!opengl 1.1@copytexsubimage
spec@!opengl 1.1@texwrap 1d
spec@!opengl 1.1@texwrap 1d@GL_RGBA8
spec@!opengl 1.1@texwrap 1d@GL_RGBA8- swizzled
spec@!opengl 1.1@texwrap 2d
spec@!opengl 1.1@texwrap formats@GL_ALPHA12- NPOT
spec@!opengl 1.1@texwrap formats@GL_ALPHA16
spec@!opengl 1.1@texwrap formats@GL_ALPHA16- swizzled
spec@!opengl 1.1@texwrap formats@GL_ALPHA4
spec@!opengl 1.1@texwrap formats@GL_ALPHA4- swizzled
spec@!opengl 1.1@texwrap formats@GL_ALPHA8
spec@!opengl 1.1@texwrap formats@GL_ALPHA8- NPOT
spec@!opengl 1.1@texwrap formats@GL_ALPHA8- swizzled
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE12_ALPHA12- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE12_ALPHA4- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE16_ALPHA16- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE4_ALPHA4- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE6_ALPHA2- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE8_ALPHA8- NPOT
spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2
spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2- NPOT
spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB10
spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB12
spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB16
spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB4
spec@!opengl 1.1@texwrap formats@GL_RGB4- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB4- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB5
spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB8
spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA12
spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA16
spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA2
spec@!opengl 1.1@texwrap formats@GL_RGBA2- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA2- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA4
spec@!opengl 1.1@texwrap formats@GL_RGBA4- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA4- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA8
spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled
spec@!opengl 1.2@texture-packed-formats
spec@!opengl 1.5@normal3b3s-invariance-short
spec@!opengl 2.0@fragment-and-vertex-texturing
spec@!opengl 2.0@vertex-program-two-side front2 back2
spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs
spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels
spec@arb_pixel_buffer_object@cubemap pbo
spec@ext_direct_state_access@textures@CopyTextureImage1DEXT
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420

# manually added
shaders@glsl-fs-texture2drect-proj4
shaders@glsl-fs-texturecube-2-bias
shaders@glsl-fs-texturecube-bias
shaders@glsl-fwidth
shaders@glsl-vs-texturematrix-2
spec@!opengl 1.1@texwrap formats
spec@ext_direct_state_access@multi-texture
spec@ext_direct_state_access@multi-texture@CopyMultiTexImage1DEXT
spec@ext_direct_state_access@multi-texture@CopyMultiTexImage2DEXT
spec@ext_direct_state_access@textures
spec@ext_direct_state_access@textures@CopyTextureImage2DEXT
spec@ext_texture_array@copyteximage 2d_array
spec@ext_texture_array@glsl-fs-shadow1darray
spec@ext_texture_array@render-2darray
spec@glsl-1.10@execution@loops@glsl-fs-loop-break
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-bias
spec@glsl-1.10@execution@samplers@normal-parameter-struct
spec@glsl-1.10@execution@struct-array
spec@glsl-1.10@execution@swizzled-writemask-indexing-nonconst
spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array
spec@glsl-1.10@execution@texture3d-computed-coord
spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-col-wr
spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-index-col-wr
spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat2-col-row-rd
spec@glsl-1.10@execution@variable-indexing@vs-varying-mat3-row-rd
spec@glsl-1.10@execution@vec4-vector-indexing@glsl-vs-vec4-indexing-5
spec@glsl-1.10@execution@vs-nested-return-sibling-loop
spec@glsl-1.20@execution@glsl-array-length
spec@glsl-1.20@execution@uniform-initializer@vs-mat4
spec@glsl-1.20@execution@built-in-functions@vs-op-add-mat3x2-mat3x2
spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-col-row-wr
spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat2-index-col-row-rd
spec@glsl-1.20@execution@variable-indexing@vs-temp-mat4-rd

spec@ext_texture_srgb@tex-srgb
spec@ext_texture_srgb@texwrap formats
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled
spec@ext_texture_srgb@texwrap formats@GL_SRGB8
spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled

spec@amd_shader_trinary_minmax@execution@built-in-functions@vs-min3-vec2-vec2-vec2
spec@arb_fragment_program@texturing@txp-2d
spec@arb_vertex_program@instructions@xpd

spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410

# uprev Piglit in Mesa
dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8
dEQP-GLES2.functional.shaders.random.all_features.fragment.72
dEQP-GLES2.functional.shaders.random.texture.fragment.43
dEQP-GLES2.functional.shaders.random.texture.vertex.19
dEQP-GLES2.functional.shaders.random.texture.vertex.23
dEQP-GLES2.functional.texture.format.l8_cube_pot
spec@ati_fragment_shader@ati_fragment_shader-error04-endshader
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgba_s3tc_dxt1_ext


# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56260516
spec@!opengl 1.4@copy-pixels

# Nightly run expectations update
dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb565_stencil_index8
dEQP-GLES2.functional.shaders.random.all_features.fragment.4
dEQP-GLES2.functional.shaders.random.texture.fragment.13
dEQP-GLES2.functional.shaders.random.texture.fragment.138
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888
dEQP-GLES2.functional.uniform_api.random.48
spec@arb_color_buffer_float@gl_rgba8-drawpixels
spec@arb_point_sprite@arb_point_sprite-checkerboard
spec@ati_texture_compression_3dc@texwrap formats
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled
spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1

# regularly repeated flake
spec@khr_texture_compression_astc@miptree-gles ldr
spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile

# bit more random flakes
spec@arb_depth_texture@depth-tex-modes
shaders@glsl-fs-texturecube
