# Test expects red instead of luminance, contra OES_depth_texture spec.
# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3815
KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component16,Fail
KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component24,Fail
KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_short_depth_component16,Fail

#  Creating OpenGL ES 3 context
# Fail, context: 0x00000000, error: EGL_BAD_MATCH
# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3816
x11-dEQP-EGL.functional.create_context.no_config,Fail
wayland-dEQP-EGL.functional.create_context.no_config,Fail

# wide line outside the viewport incorrectly clipped out when ES wants it
# rendered as a quad and clipped appropriately.  I think by expanding
# CLIPPER_XY_SCALING to have a guard band we might get these to work.
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail

dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked,Fail

dEQP-GLES2.functional.uniform_api.random.3,Fail
dEQP-GLES2.functional.uniform_api.random.79,Fail

# Sampling grid slightly off in test 2?
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_linear_mirror_rgba8888,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_linear_repeat_rgba8888,Fail

# " Warning: High precision not supported in fragment shaders.
#   ERROR: Image verification failed, found 2048 invalid pixels!"
# one of the magnified pixels is (0xff, 0x29,0xd6) instead of (0xff,0x2d,0xd2).
# We do support highp, so we should fix glGetShaderPrecisionFormat reporting.
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square,Fail
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square,Fail
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square,Fail
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square,Fail

# One of the pixels on the left edge near the bottom is wrong for both min and
# mag.  Also a line of pixels through the image in minification.
dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail

# Despite exposing GL 2.1, the HW doesn't actually support 3D textures so we set
# 0 max levels.  These tests fail (or assertion fail) as a result.
spec@!opengl 1.1@max-texture-size,Crash
spec@!opengl 1.2@copyteximage 3d,Fail
spec@!opengl 1.2@getteximage-targets 3d,Fail
spec@!opengl 1.2@tex3d-maxsize,Fail
spec@!opengl 1.2@tex3d,Fail
spec@!opengl 1.2@texture-packed-formats,Fail
spec@!opengl 1.2@texwrap 3d bordercolor,Fail
spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
spec@!opengl 1.2@texwrap 3d proj,Fail
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail
spec@!opengl 1.2@texwrap 3d,Fail
spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail
spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail
spec@!opengl 1.3@tex3d-depth1,Fail
spec@!opengl 2.0@tex3d-npot,Fail
spec@!opengl 2.1@minmax,Fail
spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail
spec@arb_framebuffer_object@fbo-incomplete,Fail
spec@arb_framebuffer_object@fbo-incomplete@invalid slice of 3D texture,Fail
spec@arb_get_texture_sub_image@arb_get_texture_sub_image-get,Fail
spec@arb_robustness@arb_robustness_client-mem-bounds,Fail
spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail
spec@arb_texture_storage@texture-storage,Crash
spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail
spec@arb_texture_storage@texture-storage@3D mipmapped (EXT_dsa),Fail
spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail
spec@arb_texture_storage@texture-storage@3D non-mipmapped (EXT_dsa),Fail
spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail
spec@ext_direct_state_access@textures,Crash
spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail
spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail
spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail
spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail
spec@ext_framebuffer_object@fbo-3d,Fail
spec@glsl-1.10@execution@texture3d-computed-coord,Fail
spec@glsl-1.10@execution@texture3d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
spec@khr_texture_compression_astc@basic-gl,Fail

glx@glx-make-current,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
glx@glx_arb_create_context_no_error@no error,Fail

# piglit: error: Test timed out.
glx@glx_arb_sync_control@waitformsc,Fail

glslparsertest@glsl2@gst-gl-text-download-i420-yv12.frag,Fail
shaders@glsl-arb-fragment-coord-conventions,Fail
shaders@glsl-max-vertex-attrib,Fail
spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
spec@!opengl 1.0@gl-1.0-edgeflag,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
spec@!opengl 1.1@clipflat,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
spec@arb_clear_texture@arb_clear_texture-3d,Fail
spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail
spec@arb_clear_texture@arb_clear_texture-supported-formats,Fail
spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash
spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail

# fails on arm64, passes on armhf
spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f,Fail

# Crashes in this group are CMA allocation fails
spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash

# These non-supported primitives draws are converted by Mesa into
# indexed draws with supported primitives. But these indexed draws
# require 4-byte index due the number of vertices to draw, but our
# hardware is limited to 2-byte indexes at most.
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash

# GFXH-515 / SW-5891: binner uses 16-bit index for drawarrays, so the
# draw is split in multiple calls. For trifans or lineloops it is not
# supported because the 1st vertex must be always included, which
# would require creating new vertex buffer to include the remaining
# vertices plus the 1st one.
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail

spec@!opengl 1.1@draw-pixels,Fail
spec@!opengl 1.1@line-flat-clip-color,Fail

# Hardware do not support line/polygon stipple. In fact, this feature
# was deprecated/removed in newer OpenGL spec versions. It could be
# emulated using shaders
spec@!opengl 1.1@line-smooth-stipple,Fail
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Baseline,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail
spec@!opengl 1.1@linestipple@Line loop,Fail
spec@!opengl 1.1@linestipple@Line strip,Fail
spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail

# There are two problems here. On one side, hardware do not support
# different polygon mode for front and back faces. By default we
# choose the mode set for front face, unless we are culling it; in
# this case we choose the mode set for back face. The other problem is
# that we do not support rendering quads, so Gallium decomposes them
# in triangles. This has the drawback that when setting polygon mode
# as lines, we are rendering an extra edge.
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail

spec@!opengl 1.1@texsubimage-unpack,Fail
spec@!opengl 1.1@texwrap 2d proj,Fail
spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail
spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail
spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail
spec@!opengl 1.1@texwrap 2d,Fail
spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail
spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail
spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail
spec@!opengl 1.1@texwrap formats,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail
spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail
spec@!opengl 1.2@lodclamp,Fail
spec@!opengl 1.2@lodclamp-between,Fail
spec@!opengl 1.2@lodclamp-between-max,Fail
spec@!opengl 1.2@mipmap-setup,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 1.4@tex-miplevel-selection,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
spec@!opengl 1.5@depth-tex-compare,Fail
spec@!opengl 2.0@attrib-assignments,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@arb_depth_texture@depth-level-clamp,Fail
spec@arb_depth_texture@texwrap formats,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail
spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash
spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash
spec@arb_es2_compatibility@texwrap formats,Fail
spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail
spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail
spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail
spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail
spec@arb_fragment_program@fp-indirections2,Fail
spec@arb_fragment_program@minmax,Fail
spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
spec@arb_framebuffer_object@fbo-blit-stretch,Fail
spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail
spec@arb_framebuffer_object@mixed-buffer-sizes,Fail
spec@arb_framebuffer_object@same-attachment-tex2d-depth_stencil,Fail
spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks,Fail
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks@GL_INTERNALFORMAT_ALPHA_TYPE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks@GL_INTERNALFORMAT_BLUE_TYPE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks@GL_INTERNALFORMAT_DEPTH_TYPE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks@GL_INTERNALFORMAT_GREEN_TYPE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks@GL_INTERNALFORMAT_RED_TYPE,Fail
spec@arb_internalformat_query2@api error checks,Fail
spec@arb_internalformat_query2@max dimensions related pname checks,Fail
spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail
spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail
spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail
spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
spec@arb_occlusion_query2@render,Fail
spec@arb_occlusion_query@occlusion_query_conform,Fail
spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi2,Fail
spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
spec@arb_pixel_buffer_object@pbo-getteximage,Fail
spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail
spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
spec@arb_sampler_objects@sampler-objects,Fail
spec@arb_texture_rectangle@1-1-linear-texture,Fail
spec@arb_texture_rectangle@texrect-many,Crash
spec@arb_vertex_program@minmax,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail
spec@ext_direct_state_access@multi-texture,Crash
spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail
spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail
spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail

# Remaining crashes are CMA allocation failures.
spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail
spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Fail
spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail
spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Fail
spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail

spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
spec@ext_packed_depth_stencil@depth_stencil texture,Fail
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
spec@ext_packed_depth_stencil@texwrap formats,Fail
spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail
spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail
spec@ext_provoking_vertex@provoking-vertex,Fail
spec@ext_texture_format_bgra8888@api-errors,Fail
spec@ext_texture_srgb@texwrap formats bordercolor,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
spec@glsl-1.10@built-in constants,Fail
spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail
spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail
spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
spec@glsl-1.20@built-in constants,Fail
spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail
spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail

spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
spec@khr_texture_compression_astc@basic-gles,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@oes_compressed_etc1_rgb8_texture@miptree,Fail
spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr-no-unroll,Fail

spec@ext_framebuffer_multisample@accuracy 2 depth_draw depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 2 depth_draw small depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 4 depth_draw depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 4 depth_draw small depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 4 depth_resolve depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 4 srgb depthstencil linear,Fail
spec@ext_framebuffer_multisample@accuracy 4 srgb depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy 4 srgb small depthstencil linear,Fail
spec@ext_framebuffer_multisample@accuracy 4 srgb small depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear,Fail
spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil,Fail
spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil linear,Fail
spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil,Fail
spec@ext_framebuffer_multisample@multisample-blit 2 depth,Fail
spec@ext_framebuffer_multisample@multisample-blit 4 depth,Fail
spec@ext_framebuffer_multisample@no-color 2 depth combined,Fail
spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Fail
spec@ext_framebuffer_multisample@no-color 4 depth combined,Fail
spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Fail
spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Fail
spec@ext_framebuffer_multisample@unaligned-blit 2 stencil msaa,Fail
spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Fail
spec@ext_framebuffer_multisample@unaligned-blit 4 stencil msaa,Fail

# https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/817
spec@intel_performance_query@intel_performance_query-issue_2235,Fail

# Bisected to 35ae5dce39c ("mesa: don't pass Infs to the shader via gl_Fog.scale")
spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail

# Couldn't reproduce locally
spec@oes_packed_depth_stencil@depth_stencil texture gles2,Fail

# Failures from arm32
arm32-KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component16,Fail
arm32-KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component24,Fail
arm32-KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_short_depth_component16,Fail
arm32-dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
arm32-dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
arm32-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked,Fail
arm32-dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888,Fail
arm32-dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888,Fail
arm32-dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_linear_mirror_rgba8888,Fail
arm32-dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_linear_repeat_rgba8888,Fail
arm32-dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square,Fail
arm32-dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square,Fail
arm32-dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square,Fail
arm32-dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square,Fail
arm32-dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail
arm32-dEQP-GLES2.functional.uniform_api.random.3,Fail
arm32-dEQP-GLES2.functional.uniform_api.random.79,Fail

# These are known failures
asan-KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component16,Fail
asan-dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square,Fail
asan-dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail

asan-dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
arm32-dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_mirror_non_square,Fail
arm32-dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_clamp_non_square,Fail
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_mirror_non_square,Fail
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_clamp_non_square,Fail

# uprev Piglit in Mesa
spec@glsl-1.20@execution@vs-loop-uint-induction-var-1,Fail
spec@glsl-1.20@execution@vs-loop-uint-induction-var-3,Fail
spec@glsl-1.20@execution@vs-loop-uint-induction-var-2,Fail
spec@glsl-1.20@execution@vs-loop-uint-induction-var-4,Fail

