# These are tremendously slow (pushing toward a minute), and aren't
# reliable to be run in parallel with other tests due to CPU-side timing.
dEQP-GLES[0-9]*.functional.flush_finish.*

# Times out
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36

# Takes more than a few minutes, time is spent in batch_draw_tracking().
KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs

# no msaa support
.*msaa.*
.*multisample.*

# Skip over a bunch of extensions since we don't have extension fast skipping yet.
spec@glsl-1.50
spec@glsl-4.*
spec@arb_gpu_shader5
spec@arb_gpu_shader_fp64
spec@arb_gpu_shader_int64
spec@arb_tessellation_shader

# 1.5 minutes
spec@!opengl 1.2@tex3d-maxsize

# ~1 minute
glx@glx-multithread-texture
spec@!opengl 1.1@draw-sync
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9

# If we let these tests run in parallel with other piglit tests, we end up
# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
arb_texture_buffer_object@max-size
fbo-maxsize
max-texture-size
tex3d-maxsize
copypixels-draw-sync

# Unsupported legacy gl features
.*edgeflag.*
.*stipple.*
# uses edgeflags:
shaders@point-vertex-id.*
# uses stipple:
spec@!opengl 1.0@gl-1.0-no-op-paths
