# timeouts unless marked otherwise
spec@!opengl 1.1@copypixels-sync
spec@!opengl 1.1@draw-sync
spec@!opengl 1.2@tex3d-maxsize

# assert due to a malformed vert decl
spec@!opengl 1.1@vertex-fallbacks

# arb_compute_shader: a crash and a timeout
spec@arb_compute_shader@compute-and-render-bug-109630
spec@arb_compute_shader@local-id-explosion

# arb_separate_shader_objects: three crashes
spec@arb_separate_shader_objects@xfb-explicit-location-array_gs
spec@arb_separate_shader_objects@xfb-explicit-location-array_gs_max
spec@arb_separate_shader_objects@xfb-explicit-location-array_vs

spec@arb_shader_image_load_store@max-size
spec@arb_texture_cube_map_array@texsubimage cube_map_array
spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays
spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
spec@ext_texture_array@fbo-depth-array stencil-layered-clear

# low-freq intermittent tessellation failures
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-mat2
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uvec2_2

# uprev Piglit in Mesa
spec@arb_tessellation_shader@execution@built-in-functions@tcs-degrees-vec4

