# These seem stable on their own (or when running their whole test group),
# but intermittently fail when mixed in with other tests.
dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_fragment
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment

KHR-GLES2.texture_3d.filtering.formats.rgba8_linear
KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_linear
KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_nearest
KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest

spec@!opengl 2.0@attribs

spec@arb_map_buffer_range@copybuffersubdata decrement-offset
spec@arb_map_buffer_range@copybuffersubdata increment-offset
spec@arb_map_buffer_range@copybuffersubdata offset=0
spec@arb_texture_cube_map@copyteximage cube
spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays
spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
spec@arb_vertex_type_2_10_10_10_rev@attribs

spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 2darray

# GL_MAX_VARYING_FLOATS = 64
# Probe color at (2,2)
#   Expected: 0 255 0
#   Observed: 255 255 255
#   Failure with 1 vec4 varyings used in varying index 0
shaders@glsl-max-varyings
