// Copyright (C) 2017 ~ 2018 Deepin Technology Co., Ltd.
// SPDX-FileCopyrightText: 2022 UnionTech Software Technology Co., Ltd.
//
// SPDX-License-Identifier: GPL-3.0-or-later

#include "basickeypad.h"

#include <QTimer>
#include <DPalette>

#include "dthememanager.h"

const int KEYPAD_HEIGHT = 316; //键盘界面高度
const int KEYPAD_SPACING = 3; //键盘按键间距,按钮比ui大2pix,此处小2pix
const int LEFT_MARGIN = 12; //键盘左边距
const int RIGHT_MARGIN = 13; //键盘右边距
const int BOTTOM_MARGIN = 11; //键盘下边距
const QSize STANDARD_TEXTBTNSIZE = QSize(78, 58); //标准模式按钮大小，为画边框比ui大2pix

const BasicKeypad::KeyDescription BasicKeypad::keyDescriptions[] = {
//    {"MC", Key_MC, 1, 0, 1, 2},       {"MR", Key_MR, 1, 2, 1, 2},
//    {"M+", Key_Mplus, 1, 4, 1, 2},    {"M-", Key_Mminus, 1, 6, 1, 2},
//    {"MS", Key_MS, 1, 8, 1, 2},       {"M^", Key_Mlist, 1, 10, 1, 2},

    {"C", Key_Clear, 1, 0, 1, 3},     {"%", Key_Percent, 1, 3, 1, 3},
    {"", Key_Backspace, 1, 6, 1, 3},  {"", Key_Div, 1, 9, 1, 3},

    {"7", Key_7, 2, 0, 1, 3},         {"8", Key_8, 2, 3, 1, 3},
    {"9", Key_9, 2, 6, 1, 3},         {"", Key_Mult, 2, 9, 1, 3},

    {"4", Key_4, 3, 0, 1, 3},         {"5", Key_5, 3, 3, 1, 3},
    {"6", Key_6, 3, 6, 1, 3},         {"", Key_Min, 3, 9, 1, 3},

    {"1", Key_1, 4, 0, 1, 3},         {"2", Key_2, 4, 3, 1, 3},
    {"3", Key_3, 4, 6, 1, 3},         {"", Key_Plus, 4, 9, 1, 3},

    {"0", Key_0, 5, 0, 1, 3},         {".", Key_Point, 5, 3, 1, 3},
    {"(  )", Key_Brackets, 5, 6, 1, 3}, {"=", Key_Equals, 5, 9, 1, 3}
};

/**
 * @brief 初始化并设置iconbutton
 */
//static DPushButton *createSpecialKeyButton(BasicKeypad::Buttons key)
//{
//    IconButton *button = new IconButton;

//    QString path;
//    if (DGuiApplicationHelper::instance()->themeType() == 2)
//        path = QString(":/assets/images/%1/").arg("dark");
//    else
//        path = QString(":/assets/images/%1/").arg("light");

//    if (key == BasicKeypad::Key_Div) {
//        button->setIconUrl(path + "divide_normal.svg", path + "divide_hover.svg", path + "divide_press.svg");
//    } else if (key == BasicKeypad::Key_Mult) {
//        button->setIconUrl(path + "x_normal.svg", path + "x_hover.svg", path + "x_press.svg");
//    } else if (key == BasicKeypad::Key_Min) {
//        button->setIconUrl(path + "-_normal.svg", path + "-_hover.svg", path + "-_press.svg");
//    } else if (key == BasicKeypad::Key_Plus) {
//        button->setIconUrl(path + "+_normal.svg", path + "+_hover.svg", path + "+_press.svg");
//    } else if (key == BasicKeypad::Key_Backspace) {
//        button->setIconUrl(path + "clear_normal.svg", path + "clear_hover.svg", path + "clear_press.svg");
//    }
//    return button;
//}

BasicKeypad::BasicKeypad(QWidget *parent)
    : DWidget(parent),
      m_layout(new QGridLayout(this)),
      m_mapper(new QSignalMapper(this))
{
    qDebug() << "BasicKeypad constructor started";
    this->setFixedHeight(KEYPAD_HEIGHT);
    m_layout->setSpacing(KEYPAD_SPACING);
    m_layout->setContentsMargins(0, 0, 0, 0);

    installEventFilter(this);

    initButtons();
    initUI();
    qDebug() << "BasicKeypad UI initialized";

    // connect(m_mapper, SIGNAL(mapped(int)), SIGNAL(buttonPressed(int)));
    // 使用 lambda 表达式替代 QSignalMapper
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
    connect(m_mapper, &QSignalMapper::mappedInt, this, [this](int id) {
        emit buttonPressed(id);
    });
#else
    connect(m_mapper, SIGNAL(mapped(int)), SIGNAL(buttonPressed(int)));
#endif
}

BasicKeypad::~BasicKeypad()
{
    qDebug() << "BasicKeypad destructor called";
}

/**
 * @brief 防止鼠标点击拖拽可拖动窗口
 */
void BasicKeypad::mouseMoveEvent(QMouseEvent *e)
{
    Q_UNUSED(e);
}

/**
 * @brief 根据枚举值返回相应button
 * @param key 按钮名
 */
DPushButton *BasicKeypad::button(Buttons key)
{
    return m_keys.value(key).first;
}

DPushButton *BasicKeypad::button(int key)
{
    return m_keys.value(Buttons(key)).first;
}

/**
 * @brief 按钮点击动画效果
 */
void BasicKeypad::animate(Buttons key, bool isspace)
{
    qDebug() << "Button animation triggered for key:" << key << "with space:" << isspace;
    if (button(key)->text().isEmpty()) {
        IconButton *btn = static_cast<IconButton *>(button(key));
        btn->animate(isspace);
    } else {
        if (button(key)->text() == "=") {
            EqualButton *btn = dynamic_cast<EqualButton *>(button(key));
            btn->animate(isspace);
        } else {
            TextButton *btn = static_cast<TextButton *>(button(key));
            btn->animate(isspace);
        }
    }
}

/**
 * @brief 焦点是否在该button上
 */
bool BasicKeypad::buttonHasFocus()
{
    QHashIterator<Buttons, QPair<DPushButton *, const KeyDescription *>> i(m_keys);
    while (i.hasNext()) {
        i.next();
        if (i.value().first->hasFocus()) {
            return true;
        }
    }
    return false;
}

/**
 * @brief 初始化button
 */
void BasicKeypad::initButtons()
{
    qDebug() << "Initializing keyboard buttons";
    const int count = sizeof(keyDescriptions) / sizeof(keyDescriptions[0]);
    for (int i = 0; i < count; ++i) {
        const KeyDescription *desc = keyDescriptions + i;
        DPushButton *button;

        if (desc->text.isEmpty()) {
            button = new IconButton(this);
//            button = createSpecialKeyButton(desc->button);
//            button->setParent(this);
        } else {
            if (desc->text == "=") {
                button = new EqualButton(desc->text, this);
                connect(static_cast<EqualButton *>(button), &EqualButton::focus, this, &BasicKeypad::getFocus); //获取上下左右键
                connect(static_cast<EqualButton *>(button), &EqualButton::space, this, [ = ]() {
                    Buttons spacekey = Key_Equals;
                    emit buttonPressedbySpace(spacekey);
                });
            } else {
                button = new TextButton(desc->text, false, this);
            }
        }

        button->setFixedSize(STANDARD_TEXTBTNSIZE);
        m_layout->addWidget(button, desc->row, desc->column, desc->rowcount, desc->columncount,
                            Qt::AlignHCenter | Qt::AlignVCenter);
        const QPair<DPushButton *, const KeyDescription *> hashValue(button, desc);
        m_keys.insert(desc->button, hashValue); //key为枚举值，value.first为DPushButton *, value.second为const KeyDescription *

        if (desc->text != "=") {
            connect(static_cast<TextButton *>(button), &TextButton::focus, this, &BasicKeypad::getFocus); //获取上下左右键
            connect(static_cast<TextButton *>(button), &TextButton::space, this, [ = ]() {
                Buttons spacekey = m_keys.key(hashValue);
                emit buttonPressedbySpace(spacekey);
            });
        }
        connect(button, &DPushButton::clicked, m_mapper, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
        m_mapper->setMapping(button, desc->button); //多个按钮绑定到一个mapper上
    }
}

void BasicKeypad::initUI()
{
    button(Key_Div)->setObjectName("SymbolButton");
    button(Key_Mult)->setObjectName("SymbolButton");
    button(Key_Min)->setObjectName("SymbolButton");
    button(Key_Plus)->setObjectName("SymbolButton");

    this->setContentsMargins(LEFT_MARGIN, 0, RIGHT_MARGIN, BOTTOM_MARGIN);
}

/**
 * @brief 切换相应主题切图
 */
void BasicKeypad::buttonThemeChanged(int type)
{
    qInfo() << "Theme changed to" << (type == 2 ? "dark" : "light") << "mode";
    QString path;
    if (type == 2)
        path = QString(":/assets/images/%1/").arg("dark");
    else
        path = QString(":/assets/images/%1/").arg("light");

    IconButton *btn = static_cast<IconButton *>(button(Key_Div));
    btn->setIconUrl(path + "divide_normal.svg", path + "divide_hover.svg", path + "divide_press.svg");
    btn = static_cast<IconButton *>(button(Key_Mult));
    btn->setIconUrl(path + "x_normal.svg", path + "x_hover.svg", path + "x_press.svg");
    btn = static_cast<IconButton *>(button(Key_Min));
    btn->setIconUrl(path + "-_normal.svg", path + "-_hover.svg", path + "-_press.svg");
    btn = static_cast<IconButton *>(button(Key_Plus));
    btn->setIconUrl(path + "+_normal.svg", path + "+_hover.svg", path + "+_press.svg");
    btn = static_cast<IconButton *>(button(Key_Backspace));
    btn->setIconUrl(path + "clear_normal.svg", path + "clear_hover.svg", path + "clear_press.svg", 1);
}

/**
 * @brief 获取button上下左右键信号setfocus
 * @param direction 0-上　1-下　2-左　3-右
 */
void BasicKeypad::getFocus(int direction)
{
    qDebug() << "Focus direction changed:" << direction;
    QHashIterator<Buttons, QPair<DPushButton *, const KeyDescription *>> i(m_keys);
    while (i.hasNext()) {
        i.next();
        if (i.value().first->hasFocus()) {
            break; //获取焦点按钮
        }
    }
    switch (direction) {
    case 0:
        if (i.key() / 4 > 0)
            button(static_cast<Buttons>(i.key() - 4))->setFocus(); //根据上下左右信号重置焦点
        break;
    case 1:
        if (i.key() / 4 < 4)
            button(static_cast<Buttons>(i.key() + 4))->setFocus();
        break;
    case 2:
        if (i.key() % 4 > 0)
            button(static_cast<Buttons>(i.key() - 1))->setFocus();
        break;
    case 3:
        if (i.key() % 4 < 3)
            button(static_cast<Buttons>(i.key() + 1))->setFocus();
        break;
    default:
        break;
    }
}
