/*
 * barrier -- mouse and keyboard sharing utility
 * Copyright (C) 2012-2016 Symless Ltd.
 * Copyright (C) 2004 Chris Schoeneman
 *
 * This package is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * found in the file LICENSE that should have accompanied this file.
 *
 * This package is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "platform/XWindowsClipboard.h"

//! Convert to/from some text encoding
class XWindowsClipboardAnyBitmapConverter :
                public IXWindowsClipboardConverter {
public:
    XWindowsClipboardAnyBitmapConverter();
    virtual ~XWindowsClipboardAnyBitmapConverter();

    // IXWindowsClipboardConverter overrides
    virtual IClipboard::EFormat
                        getFormat() const;
    virtual Atom        getAtom() const = 0;
    virtual int            getDataSize() const;
    virtual std::string fromIClipboard(const std::string&) const;
    virtual std::string toIClipboard(const std::string&) const;

protected:
    //! Convert from IClipboard format
    /*!
    Convert raw BGR pixel data to another image format.
    */
    virtual std::string doBGRFromIClipboard(const UInt8* bgrData, UInt32 w, UInt32 h) const = 0;

    //! Convert from IClipboard format
    /*!
    Convert raw BGRA pixel data to another image format.
    */
    virtual std::string doBGRAFromIClipboard(const UInt8* bgrData, UInt32 w, UInt32 h) const = 0;

    //! Convert to IClipboard format
    /*!
    Convert an image into raw BGR or BGRA image data and store the
    width, height, and image depth (24 or 32).
    */
    virtual std::string doToIClipboard(const std::string&, UInt32& w, UInt32& h,
                                       UInt32& depth) const = 0;
};
