/*
 * barrier -- mouse and keyboard sharing utility
 * Copyright (C) 2018 Debauchee Open Source Group
 * Copyright (C) 2012-2016 Symless Ltd.
 * Copyright (C) 2011 Chris Schoeneman
 *
 * This package is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * found in the file LICENSE that should have accompanied this file.
 *
 * This package is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "platform/MSWindowsHook.h"
#include "platform/MSWindowsHookResource.h"
#include "platform/ImmuneKeysReader.h"
#include "barrier/protocol_types.h"
#include "barrier/XScreen.h"
#include "common/DataDirectories.h"
#include "base/Log.h"

#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif

 //
 // debugging compile flag.  when not zero the server doesn't grab
 // the keyboard when the mouse leaves the server screen.  this
 // makes it possible to use the debugger (via the keyboard) when
 // all user input would normally be caught by the hook procedures.
 //
#define NO_GRAB_KEYBOARD 0

static const DWORD      g_threadID = GetCurrentThreadId();

static WindowsHookResource  g_hkMessage;
static WindowsHookResource  g_hkKeyboard;
static WindowsHookResource  g_hkMouse;
static EHookMode        g_mode = kHOOK_DISABLE;
static UInt32            g_zoneSides = 0;
static SInt32            g_zoneSize = 0;
static SInt32            g_xScreen = 0;
static SInt32            g_yScreen = 0;
static SInt32            g_wScreen = 0;
static SInt32            g_hScreen = 0;
static WPARAM            g_deadVirtKey = 0;
static WPARAM            g_deadRelease = 0;
static LPARAM            g_deadLParam = 0;
static BYTE                g_deadKeyState[256] = { 0 };
static BYTE                g_keyState[256] = { 0 };
static bool                g_fakeServerInput = false;
static std::vector<DWORD> g_immuneKeys;
static std::string g_immuneKeysPath;

static std::vector<DWORD> immune_keys_list()
{
    std::vector<DWORD> keys;
    std::string badLine;
    if (!ImmuneKeysReader::get_list(g_immuneKeysPath.c_str(), keys, badLine))
        LOG((CLOG_ERR "Reading immune keys stopped at: %s", badLine.c_str()));
    return keys;
}

inline static
bool is_immune_key(DWORD target)
{
    for (auto key : g_immuneKeys) {
        if (key == target)
            return true;
    }
    return false;
}

void
MSWindowsHook::setSides(UInt32 sides)
{
    g_zoneSides = sides;
}

void
MSWindowsHook::setZone(SInt32 x, SInt32 y, SInt32 w, SInt32 h, SInt32 jumpZoneSize)
{
    g_zoneSize = jumpZoneSize;
    g_xScreen = x;
    g_yScreen = y;
    g_wScreen = w;
    g_hScreen = h;
}

void
MSWindowsHook::setMode(EHookMode mode)
{
    g_mode = mode;
}

#if !NO_GRAB_KEYBOARD
static
void
keyboardGetState(BYTE keys[256], DWORD vkCode, bool kf_up)
{
    // we have to use GetAsyncKeyState() rather than GetKeyState() because
    // we don't pass through most keys so the event synchronous state
    // doesn't get updated.  we do that because certain modifier keys have
    // side effects, like alt and the windows key.
    if (vkCode < 0 || vkCode >= 256) {
        return;
    }

    // Keep track of key state on our own in case GetAsyncKeyState() fails
    g_keyState[vkCode] = kf_up ? 0 : 0x80;
    g_keyState[VK_SHIFT] = g_keyState[VK_LSHIFT] | g_keyState[VK_RSHIFT];

    SHORT key;
    // Test whether GetAsyncKeyState() is being honest with us
    key = GetAsyncKeyState(vkCode);

    if (key & 0x80) {
        // The only time we know for sure that GetAsyncKeyState() is working
        // is when it tells us that the current key is down.
        // In this case, update g_keyState to reflect what GetAsyncKeyState()
        // is telling us, just in case we have gotten out of sync

        for (int i = 0; i < 256; ++i) {
            key = GetAsyncKeyState(i);
            g_keyState[i] = (BYTE)((key < 0) ? 0x80u : 0);
        }
    }

    // copy g_keyState to keys
    for (int i = 0; i < 256; ++i) {
        keys[i] = g_keyState[i];
    }

    key = GetKeyState(VK_CAPITAL);
    keys[VK_CAPITAL] = (BYTE)(((key < 0) ? 0x80 : 0) | (key & 1));
}

static
WPARAM
makeKeyMsg(UINT virtKey, WCHAR wc, bool noAltGr)
{
    return MAKEWPARAM((WORD)wc, MAKEWORD(virtKey & 0xff, noAltGr ? 1 : 0));
}

static
bool
keyboardHookHandler(WPARAM wParam, LPARAM lParam)
{
    DWORD vkCode = static_cast<DWORD>(wParam);
    bool kf_up = (lParam & (KF_UP << 16)) != 0;

    // check for special events indicating if we should start or stop
    // passing events through and not report them to the server.  this
    // is used to allow the server to synthesize events locally but
    // not pick them up as user events.
    if (wParam == BARRIER_HOOK_FAKE_INPUT_VIRTUAL_KEY &&
        ((lParam >> 16) & 0xffu) == BARRIER_HOOK_FAKE_INPUT_SCANCODE) {
        // update flag
        g_fakeServerInput = ((lParam & 0x80000000u) == 0);
        PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
            0xff000000u | wParam, lParam);

        // discard event
        return true;
    }

    // if we're expecting fake input then just pass the event through
    // and do not forward to the server
    if (g_fakeServerInput) {
        PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
            0xfe000000u | wParam, lParam);
        return false;
    }

    // VK_RSHIFT may be sent with an extended scan code but right shift
    // is not an extended key so we reset that bit.
    if (wParam == VK_RSHIFT) {
        lParam &= ~0x01000000u;
    }

    // tell server about event
    PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG, wParam, lParam);

    // ignore dead key release
    if ((g_deadVirtKey == wParam || g_deadRelease == wParam) &&
        (lParam & 0x80000000u) != 0) {
        g_deadRelease = 0;
        PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
            wParam | 0x40000000, lParam);
        return false;
    }

    // we need the keyboard state for ToAscii()
    BYTE keys[256];
    keyboardGetState(keys, vkCode, kf_up);

    // ToAscii() maps ctrl+letter to the corresponding control code
    // and ctrl+backspace to delete.  we don't want those translations
    // so clear the control modifier state.  however, if we want to
    // simulate AltGr (which is ctrl+alt) then we must not clear it.
    UINT control = keys[VK_CONTROL] | keys[VK_LCONTROL] | keys[VK_RCONTROL];
    UINT menu = keys[VK_MENU] | keys[VK_LMENU] | keys[VK_RMENU];
    if ((control & 0x80) == 0 || (menu & 0x80) == 0) {
        keys[VK_LCONTROL] = 0;
        keys[VK_RCONTROL] = 0;
        keys[VK_CONTROL] = 0;
    } else {
        keys[VK_LCONTROL] = 0x80;
        keys[VK_RCONTROL] = 0x80;
        keys[VK_CONTROL] = 0x80;
        keys[VK_LMENU] = 0x80;
        keys[VK_RMENU] = 0x80;
        keys[VK_MENU] = 0x80;
    }

    // ToAscii() needs to know if a menu is active for some reason.
    // we don't know and there doesn't appear to be any way to find
    // out.  so we'll just assume a menu is active if the menu key
    // is down.
    // FIXME -- figure out some way to check if a menu is active
    UINT flags = 0;
    if ((menu & 0x80) != 0)
        flags |= 1;

    // if we're on the server screen then just pass numpad keys with alt
    // key down as-is.  we won't pick up the resulting character but the
    // local app will.  if on a client screen then grab keys as usual;
    // if the client is a windows system it'll synthesize the expected
    // character.  if not then it'll probably just do nothing.
    if (g_mode != kHOOK_RELAY_EVENTS) {
        // we don't use virtual keys because we don't know what the
        // state of the numlock key is.  we'll hard code the scan codes
        // instead.  hopefully this works across all keyboards.
        UINT sc = (lParam & 0x01ff0000u) >> 16;
        if (menu &&
            (sc >= 0x47u && sc <= 0x52u && sc != 0x4au && sc != 0x4eu)) {
            return false;
        }
    }

    WCHAR wc[2] = { 0, 0 };

    // map the key event to a character.  we have to put the dead
    // key back first and this has the side effect of removing it.
    if (g_deadVirtKey != 0) {
        if (ToUnicode((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
            g_deadKeyState, wc, 2, flags) == 2) {
            // If ToUnicode returned 2, it means that we accidentally removed
            // a double dead key instead of restoring it. Thus, we call
            // ToUnicode again with the same parameters to restore the
            // internal dead key state.
            ToUnicode((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
                g_deadKeyState, wc, 2, flags);

            // We need to keep track of this because g_deadVirtKey will be
            // cleared later on; this would cause the dead key release to
            // incorrectly restore the dead key state.
            g_deadRelease = g_deadVirtKey;
        }
    }

    UINT scanCode = ((lParam & 0x10ff0000u) >> 16);
    int n = ToUnicode((UINT)wParam, scanCode, keys, wc, 2, flags);

    // if mapping failed and ctrl and alt are pressed then try again
    // with both not pressed.  this handles the case where ctrl and
    // alt are being used as individual modifiers rather than AltGr.
    // we note that's the case in the message sent back to barrier
    // because there's no simple way to deduce it after the fact.
    // we have to put the dead key back first, if there was one.
    bool noAltGr = false;
    if (n == 0 && (control & 0x80) != 0 && (menu & 0x80) != 0) {
        noAltGr = true;
        PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
            wParam | 0x50000000, lParam);
        if (g_deadVirtKey != 0) {
            if (ToUnicode((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
                g_deadKeyState, wc, 2, flags) == 2) {
                ToUnicode((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
                    g_deadKeyState, wc, 2, flags);
                g_deadRelease = g_deadVirtKey;
            }
        }
        BYTE keys2[256];
        for (size_t i = 0; i < sizeof(keys) / sizeof(keys[0]); ++i) {
            keys2[i] = keys[i];
        }
        keys2[VK_LCONTROL] = 0;
        keys2[VK_RCONTROL] = 0;
        keys2[VK_CONTROL] = 0;
        keys2[VK_LMENU] = 0;
        keys2[VK_RMENU] = 0;
        keys2[VK_MENU] = 0;
        n = ToUnicode((UINT)wParam, scanCode, keys2, wc, 2, flags);
    }

    PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
        (wc[0] & 0xffff) | ((wParam & 0xff) << 16) |
        ((n & 0xf) << 24) | 0x60000000,
        lParam);
    WPARAM charAndVirtKey = 0;
    bool clearDeadKey = false;
    switch (n) {
    default:
        // key is a dead key

        if (lParam & 0x80000000u)
            // This handles the obscure situation where a key has been
            // pressed which is both a dead key and a normal character
            // depending on which modifiers have been pressed. We
            // break here to prevent it from being considered a dead
            // key.
            break;

        g_deadVirtKey = wParam;
        g_deadLParam = lParam;
        for (size_t i = 0; i < sizeof(keys) / sizeof(keys[0]); ++i) {
            g_deadKeyState[i] = keys[i];
        }
        break;

    case 0:
        // key doesn't map to a character.  this can happen if
        // non-character keys are pressed after a dead key.
        charAndVirtKey = makeKeyMsg((UINT)wParam, (WCHAR)0, noAltGr);
        break;

    case 1:
        // key maps to a character composed with dead key
        charAndVirtKey = makeKeyMsg((UINT)wParam, wc[0], noAltGr);
        clearDeadKey = true;
        break;

    case 2: {
        // previous dead key not composed.  send a fake key press
        // and release for the dead key to our window.
        WPARAM deadCharAndVirtKey =
            makeKeyMsg((UINT)g_deadVirtKey, wc[0], noAltGr);
        PostThreadMessage(g_threadID, BARRIER_MSG_KEY,
            deadCharAndVirtKey, g_deadLParam & 0x7fffffffu);
        PostThreadMessage(g_threadID, BARRIER_MSG_KEY,
            deadCharAndVirtKey, g_deadLParam | 0x80000000u);

        // use uncomposed character
        charAndVirtKey = makeKeyMsg((UINT)wParam, wc[1], noAltGr);
        clearDeadKey = true;
        break;
    }
    }

    // put back the dead key, if any, for the application to use
    if (g_deadVirtKey != 0) {
        ToUnicode((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
            g_deadKeyState, wc, 2, flags);
    }

    // clear out old dead key state
    if (clearDeadKey) {
        g_deadVirtKey = 0;
        g_deadLParam = 0;
    }

    // forward message to our window.  do this whether or not we're
    // forwarding events to clients because this'll keep our thread's
    // key state table up to date.  that's important for querying
    // the scroll lock toggle state.
    // XXX -- with hot keys for actions we may only need to do this when
    // forwarding.
    if (charAndVirtKey != 0) {
        PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
            charAndVirtKey | 0x70000000, lParam);
        PostThreadMessage(g_threadID, BARRIER_MSG_KEY, charAndVirtKey, lParam);
    }

    if (g_mode == kHOOK_RELAY_EVENTS) {
        // let certain keys pass through
        switch (wParam) {
        case VK_CAPITAL:
        case VK_NUMLOCK:
        case VK_SCROLL:
            // pass event on.  we want to let these through to
            // the window proc because otherwise the keyboard
            // lights may not stay synchronized.
        case VK_HANGUL:
            // pass event on because we're using a low level hook

            break;

        default:
            // discard
            return true;
        }
    }

    return false;
}

static
LRESULT CALLBACK
keyboardLLHook(int code, WPARAM wParam, LPARAM lParam)
{
    // decode the message
    KBDLLHOOKSTRUCT* info = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);

    // do not filter non-action events nor immune keys
    if (code == HC_ACTION && !is_immune_key(info->vkCode)) {
        WPARAM wParam = info->vkCode;
        LPARAM lParam = 1;                            // repeat code
        lParam |= (info->scanCode << 16);        // scan code
        if (info->flags & LLKHF_EXTENDED) {
            lParam |= (1lu << 24);                    // extended key
        }
        if (info->flags & LLKHF_ALTDOWN) {
            lParam |= (1lu << 29);                    // context code
        }
        if (info->flags & LLKHF_UP) {
            lParam |= (1lu << 31);                    // transition
        }
        // FIXME -- bit 30 should be set if key was already down but
        // we don't know that info.  as a result we'll never generate
        // key repeat events.

        // handle the message
        if (keyboardHookHandler(wParam, lParam)) {
            return 1;
        }
    }

    return CallNextHookEx(g_hkKeyboard, code, wParam, lParam);
}
#endif // !NO_GRAB_KEYBOARD

static
bool
mouseHookHandler(WPARAM wParam, SInt32 x, SInt32 y, SInt32 data)
{
    switch (wParam) {
    case WM_LBUTTONDOWN:
    case WM_MBUTTONDOWN:
    case WM_RBUTTONDOWN:
    case WM_XBUTTONDOWN:
    case WM_LBUTTONDBLCLK:
    case WM_MBUTTONDBLCLK:
    case WM_RBUTTONDBLCLK:
    case WM_XBUTTONDBLCLK:
    case WM_LBUTTONUP:
    case WM_MBUTTONUP:
    case WM_RBUTTONUP:
    case WM_XBUTTONUP:
    case WM_NCLBUTTONDOWN:
    case WM_NCMBUTTONDOWN:
    case WM_NCRBUTTONDOWN:
    case WM_NCXBUTTONDOWN:
    case WM_NCLBUTTONDBLCLK:
    case WM_NCMBUTTONDBLCLK:
    case WM_NCRBUTTONDBLCLK:
    case WM_NCXBUTTONDBLCLK:
    case WM_NCLBUTTONUP:
    case WM_NCMBUTTONUP:
    case WM_NCRBUTTONUP:
    case WM_NCXBUTTONUP:
        // always relay the event.  eat it if relaying.
        PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_BUTTON, wParam, data);
        return (g_mode == kHOOK_RELAY_EVENTS);

    case WM_MOUSEWHEEL:
        if (g_mode == kHOOK_RELAY_EVENTS) {
            // relay event
            PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_WHEEL, data, 0);
        }
        return (g_mode == kHOOK_RELAY_EVENTS);

    case WM_MOUSEHWHEEL:
        if (g_mode == kHOOK_RELAY_EVENTS) {
            // relay event
            PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_WHEEL, 0, data);
        }
        return (g_mode == kHOOK_RELAY_EVENTS);

    case WM_NCMOUSEMOVE:
    case WM_MOUSEMOVE:
        if (g_mode == kHOOK_RELAY_EVENTS) {
            // relay and eat event
            PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_MOVE, x, y);
            return true;
        } else if (g_mode == kHOOK_WATCH_JUMP_ZONE) {
            // low level hooks can report bogus mouse positions that are
            // outside of the screen.  jeez.  naturally we end up getting
            // fake motion in the other direction to get the position back
            // on the screen, which plays havoc with switch on double tap.
            // Server deals with that.  we'll clamp positions onto the
            // screen.  also, if we discard events for positions outside
            // of the screen then the mouse appears to get a bit jerky
            // near the edge.  we can either accept that or pass the bogus
            // events.  we'll try passing the events.
            bool bogus = false;
            if (x < g_xScreen) {
                x = g_xScreen;
                bogus = true;
            } else if (x >= g_xScreen + g_wScreen) {
                x = g_xScreen + g_wScreen - 1;
                bogus = true;
            }
            if (y < g_yScreen) {
                y = g_yScreen;
                bogus = true;
            } else if (y >= g_yScreen + g_hScreen) {
                y = g_yScreen + g_hScreen - 1;
                bogus = true;
            }

            // check for mouse inside jump zone
            bool inside = false;
            if (!inside && (g_zoneSides & kLeftMask) != 0) {
                inside = (x < g_xScreen + g_zoneSize);
            }
            if (!inside && (g_zoneSides & kRightMask) != 0) {
                inside = (x >= g_xScreen + g_wScreen - g_zoneSize);
            }
            if (!inside && (g_zoneSides & kTopMask) != 0) {
                inside = (y < g_yScreen + g_zoneSize);
            }
            if (!inside && (g_zoneSides & kBottomMask) != 0) {
                inside = (y >= g_yScreen + g_hScreen - g_zoneSize);
            }

            // relay the event
            PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_MOVE, x, y);

            // if inside and not bogus then eat the event
            return inside && !bogus;
        }
    }

    // pass the event
    return false;
}

static
LRESULT CALLBACK
mouseLLHook(int code, WPARAM wParam, LPARAM lParam)
{
    // do not filter non-action events
    if (code == HC_ACTION) {
        // decode the message
        MSLLHOOKSTRUCT* info = reinterpret_cast<MSLLHOOKSTRUCT*>(lParam);
        SInt32 x = static_cast<SInt32>(info->pt.x);
        SInt32 y = static_cast<SInt32>(info->pt.y);
        SInt32 w = static_cast<SInt16>(HIWORD(info->mouseData));

        // handle the message
        if (mouseHookHandler(wParam, x, y, w)) {
            return 1;
        }
    }

    return CallNextHookEx(g_hkMouse, code, wParam, lParam);
}

bool
MSWindowsHook::install()
{
    // discard old dead keys
    g_deadVirtKey = 0;
    g_deadLParam = 0;

    // reset fake input flag
    g_fakeServerInput = false;

    // setup immune keys
    g_immuneKeysPath = (barrier::DataDirectories::profile() / "ImmuneKeys.txt").u8string();
    g_immuneKeys = immune_keys_list();
    LOG((CLOG_DEBUG "Found %u immune keys in %s", g_immuneKeys.size(), g_immuneKeysPath.c_str()));

#if NO_GRAB_KEYBOARD
    // we only need the mouse hook
    if (!g_hkMouse.set(WH_MOUSE_LL, &mouseLLHook, NULL, 0))
        return false;
#else
    // we need both hooks. if either fails, discard the other
    if (!g_hkMouse.set(WH_MOUSE_LL, &mouseLLHook, NULL, 0) ||
        !g_hkKeyboard.set(WH_KEYBOARD_LL, &keyboardLLHook, NULL, 0)) {
        g_hkMouse.unset();
        g_hkKeyboard.unset();
        return false;
    }
#endif

    return true;
}

void
MSWindowsHook::uninstall()
{
    // discard old dead keys
    g_deadVirtKey = 0;
    g_deadLParam = 0;

    g_hkMouse.unset();
    g_hkKeyboard.unset();

    uninstallScreenSaver();
}

static
LRESULT CALLBACK
getMessageHook(int code, WPARAM wParam, LPARAM lParam)
{
    if (code >= 0) {
        MSG* msg = reinterpret_cast<MSG*>(lParam);
        if (msg->message == WM_SYSCOMMAND &&
            msg->wParam == SC_SCREENSAVE) {
            // broadcast screen saver started message
            PostThreadMessage(g_threadID,
                BARRIER_MSG_SCREEN_SAVER, TRUE, 0);
        }
    }

    return CallNextHookEx(g_hkMessage, code, wParam, lParam);
}

bool
MSWindowsHook::installScreenSaver()
{
    // install hook unless it's already installed
    if (g_hkMessage.is_set())
        return true;
    return g_hkMessage.set(WH_GETMESSAGE, &getMessageHook, NULL, 0);
}

void
MSWindowsHook::uninstallScreenSaver()
{
    g_hkMessage.unset();
}
