/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __LEXER_H__
#define __LEXER_H__

/*
===============================================================================

	Lexicographical parser

	Does not use memory allocation during parsing. The lexer uses no
	memory allocation if a source is loaded with LoadMemory().
	However, idToken may still allocate memory for large strings.

	A number directly following the escape character '\' in a string is
	assumed to be in decimal format instead of octal. Binary numbers of
	the form 0b.. or 0B.. can also be used.

===============================================================================
*/

// lexer flags
typedef enum
{
	LEXFL_NOERRORS						= BIT( 0 ),	// don't print any errors
	LEXFL_NOWARNINGS					= BIT( 1 ),	// don't print any warnings
	LEXFL_NOFATALERRORS					= BIT( 2 ),	// errors aren't fatal
	LEXFL_NOSTRINGCONCAT				= BIT( 3 ),	// multiple strings separated by whitespaces are not concatenated
	LEXFL_NOSTRINGESCAPECHARS			= BIT( 4 ),	// no escape characters inside strings
	LEXFL_NODOLLARPRECOMPILE			= BIT( 5 ),	// don't use the $ sign for precompilation
	LEXFL_NOBASEINCLUDES				= BIT( 6 ),	// don't include files embraced with < >
	LEXFL_ALLOWPATHNAMES				= BIT( 7 ),	// allow path seperators in names
	LEXFL_ALLOWNUMBERNAMES				= BIT( 8 ),	// allow names to start with a number
	LEXFL_ALLOWIPADDRESSES				= BIT( 9 ),	// allow ip addresses to be parsed as numbers
	LEXFL_ALLOWFLOATEXCEPTIONS			= BIT( 10 ),	// allow float exceptions like 1.#INF or 1.#IND to be parsed
	LEXFL_ALLOWMULTICHARLITERALS		= BIT( 11 ),	// allow multi character literals
	LEXFL_ALLOWBACKSLASHSTRINGCONCAT	= BIT( 12 ),	// allow multiple strings separated by '\' to be concatenated
	LEXFL_ONLYSTRINGS					= BIT( 13 )	// parse as whitespace deliminated strings (quoted strings keep quotes)
} lexerFlags_t;

// punctuation ids
#define P_RSHIFT_ASSIGN				1
#define P_LSHIFT_ASSIGN				2
#define P_PARMS						3
#define P_PRECOMPMERGE				4

#define P_LOGIC_AND					5
#define P_LOGIC_OR					6
#define P_LOGIC_GEQ					7
#define P_LOGIC_LEQ					8
#define P_LOGIC_EQ					9
#define P_LOGIC_UNEQ				10

#define P_MUL_ASSIGN				11
#define P_DIV_ASSIGN				12
#define P_MOD_ASSIGN				13
#define P_ADD_ASSIGN				14
#define P_SUB_ASSIGN				15
#define P_INC						16
#define P_DEC						17

#define P_BIN_AND_ASSIGN			18
#define P_BIN_OR_ASSIGN				19
#define P_BIN_XOR_ASSIGN			20
#define P_RSHIFT					21
#define P_LSHIFT					22

#define P_POINTERREF				23
#define P_CPP1						24
#define P_CPP2						25
#define P_MUL						26
#define P_DIV						27
#define P_MOD						28
#define P_ADD						29
#define P_SUB						30
#define P_ASSIGN					31

#define P_BIN_AND					32
#define P_BIN_OR					33
#define P_BIN_XOR					34
#define P_BIN_NOT					35

#define P_LOGIC_NOT					36
#define P_LOGIC_GREATER				37
#define P_LOGIC_LESS				38

#define P_REF						39
#define P_COMMA						40
#define P_SEMICOLON					41
#define P_COLON						42
#define P_QUESTIONMARK				43

#define P_PARENTHESESOPEN			44
#define P_PARENTHESESCLOSE			45
#define P_BRACEOPEN					46
#define P_BRACECLOSE				47
#define P_SQBRACKETOPEN				48
#define P_SQBRACKETCLOSE			49
#define P_BACKSLASH					50

#define P_PRECOMP					51
#define P_DOLLAR					52

// punctuation
typedef struct punctuation_s
{
	const char* p;						// punctuation character(s)
	int n;							// punctuation id
} punctuation_t;


class idLexer
{

	friend class idParser;
	
public:
	// constructor
	idLexer();
	idLexer( int flags );
	idLexer( const char* filename, int flags = 0, bool OSPath = false );
	idLexer( const char* ptr, int length, const char* name, int flags = 0 );
	// destructor
	~idLexer();
	// load a script from the given file at the given offset with the given length
	int				LoadFile( const char* filename, bool OSPath = false );
	// load a script from the given memory with the given length and a specified line offset,
	// so source strings extracted from a file can still refer to proper line numbers in the file
	// NOTE: the ptr is expected to point at a valid C string: ptr[length] == '\0'
	int				LoadMemory( const char* ptr, int length, const char* name, int startLine = 1 );
	// free the script
	void			FreeSource();
	// returns true if a script is loaded
	int				IsLoaded()
	{
		return idLexer::loaded;
	};
	// read a token
	int				ReadToken( idToken* token );
	// expect a certain token, reads the token when available
	int				ExpectTokenString( const char* string );
	// expect a certain token type
	int				ExpectTokenType( int type, int subtype, idToken* token );
	// expect a token
	int				ExpectAnyToken( idToken* token );
	// returns true when the token is available
	int				CheckTokenString( const char* string );
	// returns true an reads the token when a token with the given type is available
	int				CheckTokenType( int type, int subtype, idToken* token );
	// returns true if the next token equals the given string but does not remove the token from the source
	int				PeekTokenString( const char* string );
	// returns true if the next token equals the given type but does not remove the token from the source
	int				PeekTokenType( int type, int subtype, idToken* token );
	// skip tokens until the given token string is read
	int				SkipUntilString( const char* string );
	// skip the rest of the current line
	int				SkipRestOfLine();
	// skip the braced section
	int				SkipBracedSection( bool parseFirstBrace = true );
	// skips spaces, tabs, C-like comments etc. Returns false if there is no token left to read.
	bool			SkipWhiteSpace( bool currentLine );
	// unread the given token
	void			UnreadToken( const idToken* token );
	// read a token only if on the same line
	int				ReadTokenOnLine( idToken* token );
	
	//Returns the rest of the current line
	const char*		ReadRestOfLine( idStr& out );
	
	// read a signed integer
	int				ParseInt();
	// read a boolean
	bool			ParseBool();
	// read a floating point number.  If errorFlag is NULL, a non-numeric token will
	// issue an Error().  If it isn't NULL, it will issue a Warning() and set *errorFlag = true
	float			ParseFloat( bool* errorFlag = NULL );
	// parse matrices with floats
	int				Parse1DMatrix( int x, float* m );
	// RB begin
	int				Parse1DMatrixJSON( int x, float* m );
	// RB end
	int				Parse2DMatrix( int y, int x, float* m );
	int				Parse3DMatrix( int z, int y, int x, float* m );
	// parse a braced section into a string
	const char* 	ParseBracedSection( idStr& out );
	// parse a braced section into a string, maintaining indents and newlines
	const char* 	ParseBracedSectionExact( idStr& out, int tabs = -1 );
	// parse the rest of the line
	const char* 	ParseRestOfLine( idStr& out );
	// pulls the entire line, including the \n at the end
	const char* 	ParseCompleteLine( idStr& out );
	// retrieves the white space characters before the last read token
	int				GetLastWhiteSpace( idStr& whiteSpace ) const;
	// returns start index into text buffer of last white space
	int				GetLastWhiteSpaceStart() const;
	// returns end index into text buffer of last white space
	int				GetLastWhiteSpaceEnd() const;
	// set an array with punctuations, NULL restores default C/C++ set, see default_punctuations for an example
	void			SetPunctuations( const punctuation_t* p );
	// returns a pointer to the punctuation with the given id
	const char* 	GetPunctuationFromId( int id );
	// get the id for the given punctuation
	int				GetPunctuationId( const char* p );
	// set lexer flags
	void			SetFlags( int flags );
	// get lexer flags
	int				GetFlags();
	// reset the lexer
	void			Reset();
	// returns true if at the end of the file
	bool			EndOfFile();
	// returns the current filename
	const char* 	GetFileName();
	// get offset in script
	const int		GetFileOffset();
	// get file time
	const ID_TIME_T	GetFileTime();
	// returns the current line number
	const int		GetLineNum();
	// print an error message
	void			Error( VERIFY_FORMAT_STRING const char* str, ... );
	// print a warning message
	void			Warning( VERIFY_FORMAT_STRING const char* str, ... );
	// returns true if Error() was called with LEXFL_NOFATALERRORS or LEXFL_NOERRORS set
	bool			HadError() const;
	
	// set the base folder to load files from
	static void		SetBaseFolder( const char* path );
	
private:
	int				loaded;					// set when a script file is loaded from file or memory
	idStr			filename;				// file name of the script
	int				allocated;				// true if buffer memory was allocated
	const char* 	buffer;					// buffer containing the script
	const char* 	script_p;				// current pointer in the script
	const char* 	end_p;					// pointer to the end of the script
	const char* 	lastScript_p;			// script pointer before reading token
	const char* 	whiteSpaceStart_p;		// start of last white space
	const char* 	whiteSpaceEnd_p;		// end of last white space
	ID_TIME_T			fileTime;				// file time
	int				length;					// length of the script in bytes
	int				line;					// current line in script
	int				lastline;				// line before reading token
	int				tokenavailable;			// set by unreadToken
	int				flags;					// several script flags
	const punctuation_t* punctuations;		// the punctuations used in the script
	int* 			punctuationtable;		// ASCII table with punctuations
	int* 			nextpunctuation;		// next punctuation in chain
	idToken			token;					// available token
	idLexer* 		next;					// next script in a chain
	bool			hadError;				// set by idLexer::Error, even if the error is supressed
	
	static char		baseFolder[ 256 ];		// base folder to load files from
	
private:
	void			CreatePunctuationTable( const punctuation_t* punctuations );
	int				ReadWhiteSpace();
	int				ReadEscapeCharacter( char* ch );
	int				ReadString( idToken* token, int quote );
	int				ReadName( idToken* token );
	int				ReadNumber( idToken* token );
	int				ReadPunctuation( idToken* token );
	int				ReadPrimitive( idToken* token );
	int				CheckString( const char* str ) const;
	int				NumLinesCrossed();
};

ID_INLINE const char* idLexer::GetFileName()
{
	return idLexer::filename;
}

ID_INLINE const int idLexer::GetFileOffset()
{
	return idLexer::script_p - idLexer::buffer;
}

ID_INLINE const ID_TIME_T idLexer::GetFileTime()
{
	return idLexer::fileTime;
}

ID_INLINE const int idLexer::GetLineNum()
{
	return idLexer::line;
}

ID_INLINE void idLexer::SetFlags( int flags )
{
	idLexer::flags = flags;
}

ID_INLINE int idLexer::GetFlags()
{
	return idLexer::flags;
}

#endif /* !__LEXER_H__ */

