/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef __CraterParticle2D_hpp__
#define __CraterParticle2D_hpp__

#include <vector>
#include "Particles/Particle2D.hpp"

class Surface;

class CraterCacheInfo
{
public:
    iRect     bounds;
    iXY       pos;
};

// CraterParticle2D
//--------------------------------------------------------------------------
class CraterParticle2D : public Particle2D
{
public:
    CraterParticle2D(const fXYZ  &pos);

    static void init();

    static PackedSurface staticPackedCrater;

    static int getCacheHitCount()
    {
        return cacheHitCount;
    }
    static int getCacheMissCount()
    {
        return cacheMissCount;
    }

protected:

    virtual void draw(const Surface &dest, SpriteSorter &sorter);
    virtual void sim();

    // Statistic data.
    static int cacheHitCount;
    static int cacheMissCount;
    static int halfBoundsSize;

    static std::vector<CraterCacheInfo> craterCache;
    static int curCraterIndex;

    int cacheIndex;  // Which cache slot I was in.

}
; // end CraterParticle2D

#endif // __CraterParticle2D_hpp__
