/*
Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef __GameView_hpp__
#define __GameView_hpp__

#include "Views/Components/View.hpp"

//---------------------------------------------------------------------------
class GameView : public View
{
public:
    GameView();

    void init();
    void setSize(iXY size);

    static int gDrawSolidBackground;

protected:
    virtual void processEvents();
    void doActivate();
    void checkResolution(iXY oldResolution, iXY newResolution);

private:
    virtual void doDraw(Surface &windowArea, Surface &clientArea);
    //virtual void mouseEnter(const iXY &pos);
    virtual void mouseMove(const iXY & prevPos, const iXY &newPos);
    void drawMap(Surface &window);
}; // end GameView

#endif
