/*
Copyright (C) 2003 Ivo Danihelka <ivo@danihelka.net>
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef _DEDICATEDGAMEMANAGER_HPP
#define _DEDICATEDGAMEMANAGER_HPP

#include <queue>
#include "SDL.h"
#include "BaseGameManager.hpp"
#include "ServerConsole.hpp"
#include "ServerCommand.hpp"

#include "InfoSocket.hpp"
#include "Heartbeat.hpp"

class ServerConsole;

class DedicatedGameManager : public BaseGameManager
{
protected:
    virtual void initializeVideoSubSystem();
    virtual void shutdownVideoSubSystem();
    
    virtual void initializeInputDevices();
    virtual void initializeGameConfig(const std::string& configfile);

    virtual void initializeNetworkSubSystem();
    virtual void shutdownNetworkSubSystem();

    virtual void inputLoop();
    virtual bool mainLoop();

public:
    DedicatedGameManager();
    virtual ~DedicatedGameManager();
    
    virtual bool launchNetPanzerGame();

    /** this function is threadsafe */
    void pushCommand(const ServerCommand& command);

private:
    std::queue<ServerCommand> commandqueue;
    SDL_mutex* commandqueue_mutex;

    ServerConsole* console;
    Heartbeat * heartbeat;
    InfoSocket * infosocket;
};

#endif
