# ../gegl/gegl.h

    /* This file is the public GEGL API
     *
     * GEGL is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 3 of the License, or (at your option) any later version.
     *
     * GEGL is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with GEGL; if not, see <https://www.gnu.org/licenses/>.
     *
     * 2000-2008 © Calvin Williamson, Øyvind Kolås.
     */

    #ifndef __GEGL_H__
    #define __GEGL_H__

    #include <glib-object.h>
    #include <babl/babl.h>

    #define __GEGL_H_INSIDE__

    #include <gegl-types.h>

    #include <gegl-buffer.h>
    #include <gegl-color.h>
    #include <gegl-curve.h>
    #include <gegl-path.h>
    #include <gegl-matrix.h>
    #include <gegl-utils.h>
    #include <gegl-operations-util.h>
    #include <gegl-init.h>
    #include <gegl-version.h>
    #include <gegl-random.h>
    #include <gegl-node.h>
    #include <gegl-processor.h>
    #include <gegl-apply.h>

    #undef __GEGL_H_INSIDE__

    /***
     * The GEGL API:
     *
     * This document is both a tutorial and a reference for the C API of GEGL.
     * The concepts covered in this reference should also be applicable when
     * using other languages.
     *
     * The core API of GEGL isn't frozen yet and feedback regarding its use as
     * well as the clarity of this documentation is most welcome.
     */

    G_BEGIN_DECLS

    /***
     * Introduction:
     *
     * Algorithms created with GEGL are expressed as graphs of nodes. The nodes
     * have associated image processing operations. A node has output and input
     * pads which can be connected. By connecting these nodes in chains a set of
     * image operation filters and combinators can be applied to the image data.
     *
     * To make GEGL process data you request a rectangular region of a node's
     * output pad to be rendered into a provided linear buffer of any (supported
     * by babl) pixel format. GEGL uses information provided by the nodes to
     * determine the smallest buffers needed at each stage of processing.
     */

    #define GEGL_ALIGNED __restrict__ __attribute__((__aligned__ (16)))

    G_END_DECLS
    #endif  /* __GEGL_H__ */