// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: structure.h,v 1.2 2002/02/27 12:18:19 sturm Exp $
// STRUCTURE header file
// collective header file for all headers in BALL/STRUCTURE

#ifndef BALL_STRUCTURE_H
#define BALL_STRUCTURE_H

#ifndef BALL_STRUCTURE_ANALYTICALSES_H
#	include <BALL/STRUCTURE/analyticalSES.h>
#endif

#ifndef BALL_STRUCTURE_DEFAULTPROCESSORS_H
#	include <BALL/STRUCTURE/defaultProcessors.h>
#endif

#ifndef BALL_STRUCTURE_FRAGMENTDB_H
#	include <BALL/STRUCTURE/fragmentDB.h>
#endif

#ifndef BALL_STRUCTURE_GEOMETRICPROPERTIES_H
#	include <BALL/STRUCTURE/geometricProperties.h>
#endif

#ifndef BALL_STRUCTURE_GEOMETRICTRANSFORMATIONS_H
#	include <BALL/STRUCTURE/geometricTransformations.h>
#endif

#ifndef BALL_STRUCTURE_NUMERICALSAS_H
#	include <BALL/STRUCTURE/numericalSAS.h>
#endif

#ifndef BALL_STRUCTURE_RESIDUECHECKER_H
#	include <BALL/STRUCTURE/residueChecker.h>
#endif

#ifndef BALL_STRUCTURE_ROTAMERLIBRARY_H
#	include <BALL/STRUCTURE/rotamerLibrary.h>
#endif

#ifndef BALL_STRUCTURE_STRUCTUREMAPPER_H
#	include <BALL/STRUCTURE/structureMapper.h>
#endif

#endif // BALL_STRUCTURE_H
